
You are viewing a potentially older version of this package. View Latest Version

Adds Source/Counter-Strike style movement fundamentals: auto bunnyhopping, air acceleration, and velocity-preserving strafing.
Mods folder:
Bhop_Mono.dllBhop_IL2CPP.dllSettings are stored in the MelonPreferences category Bhop.
Keys:
enabled (bool)
autoBunnyhop (bool)
forwardSpeed (float)
sideSpeed (float)
maxSpeed (float)
friction (float)
stopSpeed (float)
accelerate (float)
airAccelerate (float)
jumpHeight (float)
maxSpeed is the ground movement clamp; sprint increases the effective clamp by a multiplier.
Movement feel depends heavily on accelerate, airAccelerate, and friction.
This mod’s movement model was developed with reference and inspiration from ScheduleStrafe which you can find here: ScheduleStrafe