Mods that depend on MelonLoader

 4268
2 
ScheduleStrafe
Source game movement implementation for Schedule One
Last updated: 11 months ago
 14054
2 
Section97
Section 97 is a mod that adds the ability to rob stores using handguns and revolvers, Shoplift, Smash N Grab and mugging! It has various different types of robberies planned for its road map. (Section 97 is the armed robbery penal code in Australia)
Last updated: 11 months ago
 1643
2 
Chats Revenge Schedule I
Allows twitch integration. The chat can influence the game using bits
Last updated: 11 months ago
 10303
2 
NoMoreTrash
Removes trash from the game, has configuration settings.
Last updated: a year ago
 3628
1 
BusinessEmployment
Adds employees to Businesses. Automates laundering.
Last updated: a day ago
 2388
1 
WhatCurfew
A MelonLoader mod for Schedule 1 that disables or customizes curfew times, allowing players to explore freely or set their own curfew hours.
Last updated: 4 days ago
 2079
1 
ScheduleToolbox
Testing tools for Schedule I
Last updated: 2 weeks ago
 8964
1 
PlantsAlwaysGrowMono
A simple Harmony mod that makes plants grow even after 4AM. Mono version.
Last updated: a month ago
 1062
1 
TeleportMenu Mono
A Teleport Menu for game version MONO
Last updated: 2 months ago
 2721
1 
HighBallerMod Patched
By SFox
This patched version of High Baller is exactly the same as the current release with some fixes
Last updated: 2 months ago
 3592
1 
SkillTree Mono
Create a Skilltree system in Schedule I
Last updated: 2 months ago
 2751
1 
HonestMainMenu
Fixes Schedule I's main menu! Get a true "Continue" button (loads last session), a clear "Load Game" button, corrected UI, and smoother loading. No more deceptive "Continue" or redundant scene loads. Just a straightforward menu.
Last updated: 2 months ago
 5512
1 
BunnyHopper
A MelonLoader mod for Schedule I that enables "true" auto-jumping/bunny-hopping.
Last updated: 2 months ago
 3598
1 
TunedSupercar
Adds a tuned Supercar to the dealership - 40% faster, tighter handling, bright purple, $100k
Last updated: 2 months ago
 2684
1 
More Employees
A Mod that increases properties Employee Limits including the Manor. Configurable values via JSON.
Last updated: 3 months ago
 1745
1 
Bigger Mag Capacity
A Mod that increases magazine capacities (except the shotgun).
Last updated: 3 months ago
 1264
1 
Product Manager Filter Mono
Adds a flexible filter panel to the in‑game Product Manager phone app. It lets you hide/show products based on their effects, making it much easier to browse larger product lists.
Last updated: 3 months ago
 11886
1 
FasterDealers
A simple mod to make all drug dealer NPCs faster! Speed multiplier can be configured to your desired speed.
Last updated: 4 months ago
 3134
1 
Lithium
Modular balancing framework. Tweak systems like Employees, Plants, Machines, and more. Prevent runaway profits and resource overflow. Each feature is optional and fully toggleable. Designed for refined progression and customizable gameplay control.
Last updated: 5 months ago
 1696
1 
TimeNeverStops Mono
Time no longer stops at 4AM. Configurable day speed multiplier. (Mono build)
Last updated: 6 months ago
 1455
1 
NoDisclaimer
Removes the disclaimer screen on game launch, for Mono builds.
Last updated: 6 months ago
 21889
1 
MoreClothing
MoreClothing adds a collection of new wearable items to the Schedule I clothing shop — from fast food uniforms to hazmat suits and police gear.
Last updated: 8 months ago
 19141
1 
UpgradedTrashCans
Adds two upgraded trash cans and a pro-level grabber to the Hardware Store in Schedule I. Fully customizable and multiplayer compatible.
Last updated: 9 months ago
 3679
1 
LaunderingStatus
A simple mod to display the time remaining for laundering from anywhere.
Last updated: 9 months ago