Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Mods that depend on MelonLoader
Fixes Schedule I's main menu! Get a true "Continue" button (loads last session), a clear "Load Game" button, corrected UI, and smoother loading. No more deceptive "Continue" or redundant scene loads. Just a straightforward menu.
Last updated: 4 months ago
A MelonLoader mod for Schedule I that enables "true" auto-jumping/bunny-hopping.
Last updated: 4 months ago
Adds a tuned Supercar to the dealership - 40% faster, tighter handling, bright purple, $100k
Last updated: 4 months ago
Lets you automatically distribute drugs to your dealers
Last updated: 4 months ago
A Mod that increases properties Employee Limits including the Manor. Configurable values via JSON.
Last updated: 5 months ago
A Mod that increases magazine capacities (except the shotgun).
Last updated: 5 months ago
Adds a flexible filter panel to the in‑game Product Manager phone app. It lets you hide/show products based on their effects, making it much easier to browse larger product lists.
Last updated: 5 months ago
Modular balancing framework. Tweak systems like Employees, Plants, Machines, and more. Prevent runaway profits and resource overflow. Each feature is optional and fully toggleable. Designed for refined progression and customizable gameplay control.
Last updated: 7 months ago
Time no longer stops at 4AM. Configurable day speed multiplier. (Mono build)
Last updated: 8 months ago
Removes the disclaimer screen on game launch, for Mono builds.
Last updated: 8 months ago
MoreClothing adds a collection of new wearable items to the Schedule I clothing shop — from fast food uniforms to hazmat suits and police gear.
Last updated: 10 months ago
Adds two upgraded trash cans and a pro-level grabber to the Hardware Store in Schedule I. Fully customizable and multiplayer compatible.
Last updated: 11 months ago
A simple mod to display the time remaining for laundering from anywhere.
Last updated: a year ago
Fixes the stuttering that is caused every second by employees in certain scenarios
Last updated: a year ago
Allows you to interact with NPCs from any direction instead of only when standing in front of them. Removes the need to reposition just to talk.
Last updated: a year ago
Adds two upgraded trash cans and a pro-level grabber to the Hardware Store in Schedule I. Fully customizable and multiplayer compatible.
Last updated: a year ago
The lost artifact of zazaaa.
Last updated: a year ago
Introduces a new level of convenience to your gameplay by allowing you to summon your vehicles remotely using an in-game phone app.
Last updated: a year ago
Allows you to set your station output destination to a storage in another property. Works for Handler source/destinations too.
Last updated: a year ago
A simple QOL mod that adds a backpack, and raises ATM & Item Stack limits, using ScheduleLua.
Last updated: a year ago
Allows you to pick up items in an area around a hovered trash item. No more spamming your Use button. Configurable radius and possibility to pick up items over 100% capacity.
Last updated: a year ago
The P For Product Mod enhances your gameplay experience in Schedule One by adding a simple yet highly functional feature: a keybind to toggle the Product Manager app on your in-game phone.
Last updated: a year ago