Shadows of Doubt
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Latest version
1.2.0
Last Updated
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445
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0
Size
163KB
Dependants

1.2.0

  • Every resident gets a folder. Vanilla files only some of a building's residents, and all its resident drawers share one list. Now every resident of the building has a Resident File in the Control Room, 14 per drawer, sorted by floor and apartment, with no duplicates.
  • More drawers where needed: free drawers in tall filing cabinets first, then the bottom drawer of short cabinets, then extra tall cabinets. In rooms too cramped for the game's own furniture search, a tall cabinet is placed on a free spot against a wall, or swaps places with a short cabinet. Anything that was in or on the short cabinet moves to the new one.
  • Only people who live in the building are filed. Shop and office staff are left out.
  • New settings: FileEveryResident (on) and ResidentsPerDrawer (14). The old CompleteResidentRosters setting is gone and can be removed from the config file.
  • Like the other repairs, the folders are rebuilt each time a city loads. Extra cabinets stay in your save and are not added twice.

1.1.0

  • Repaired Control Rooms now have a working computer login. Many Building Management companies have no staff, so their Micro Cruncher had no one to log in as. Each time a city loads, one unemployed citizen takes the vacant Security Guard post, and logging in as them gives you the Surveillance app. Nothing is saved. Turn it off with HireForVacantControlRooms.
  • A Control Room now counts as working only when it holds a real Micro Cruncher and blueprints, so rooms that only looked complete get repaired too.
  • The plugin ID is now sm3gm.sod.controlroomfix. Settings reset to their defaults in the new file BepInEx/config/sm3gm.sod.controlroomfix.cfg, and the old sod.controlroomfix.cfg can be deleted.
  • TryAlternateInteractableOrdering and PreferWorkingDeskPreset moved to the [Fixes] section. Diagnostic logging is off by default.

1.0.0

First public release as TheControlRoomFix.

  • One resident-files drawer per Control Room (tall or short cabinet, not both).
  • Verified on a fresh 9x6 city and on existing saves (feeds record away from the player and survive save/reload).
  • Feed timing documented.
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