Mods uploaded by Sm3gm
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The citizen file popup now says what you learned, not just that the file changed: "New in file: address, work hours, phone number".
Every new city gets a Sync Clinic, a pawn shop and all three black market shops, even 2x2 cities, with more as the city grows. Every city keeps its City Hall, hotel and diner too.
Twice as big map icons, a map that stays drawn across floors, icons for vending and El Gen machines, control rooms on every floor, body markers, twice the zoom-out distance and clearer tracked people.
Load big cities in about a third of the time: an 8x8 city went from 3:38 to 1:16. New cities generate faster, saves load faster, and the city settles sooner. Same city, far less waiting.
Skip the payphone chases, intro meet-ups and hidden-briefcase hunts on sidejobs. Extra listing facts, a camera on Tail jobs, an optional cheat sticky, also for murder cases. The investigation stays.
When a case objective names a place or a phone, it goes on the case board as a clickable pin, ready for autotravel or dialing. Works on murder cases and sidejobs.
A classifieds app for the cruncher: browse and buy apartments, sell your own, and see every open job and lost item in the city. Print notices, show them on the map, and accept jobs from your desk.
Workers back where they belong: food stalls get sellers, empty jobs get filled, black markets and weapons dealers stay at work and are manned around the clock, and fewer toilet breaks.
Evict the tenants of any apartment from Quick Menu or with Alt+Y and put it straight up for sale. Evictions persist across saves, and you keep the old tenants' furniture when you buy.
Notes, letters and documents open in the game's clear text font instead of messy handwriting. The Aa button still switches back.