Decompiled source of SledPixelate v0.1.0

SledPixelate.dll

Decompiled a day ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Il2CppInterop.Runtime.Injection;
using MelonLoader;
using MelonLoader.Preferences;
using SledPixelate;
using SledPixelate.Util;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("SledPixelate")]
[assembly: AssemblyFileVersion("0.1.0")]
[assembly: MelonInfo(typeof(Mod), "SledPixelate", "0.1.0", "Natebag", null)]
[assembly: MelonGame("The Sledding Corporation", "Sledding Game")]
[assembly: MelonColor(255, 0, 255, 102)]
[assembly: MelonAuthorColor(255, 255, 140, 60)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")]
[assembly: AssemblyVersion("0.1.0.0")]
namespace SledPixelate
{
	public sealed class Mod : MelonMod
	{
		public const string Name = "SledPixelate";

		public const string Version = "0.1.0";

		public const string Author = "Natebag";

		private static int _divisor = 4;

		private static bool _enabled;

		private static MelonPreferences_Category _cat;

		private static MelonPreferences_Entry<int> _divisorPref;

		private static MelonPreferences_Entry<bool> _enabledPref;

		private static MelonPreferences_Entry<int> _hotkeyPref;

		private static Camera _camBound;

		private static RenderTexture _rt;

		public override void OnInitializeMelon()
		{
			SafeLog.Bind(((MelonBase)this).LoggerInstance);
			try
			{
				ClassInjector.RegisterTypeInIl2Cpp<PixelateBlitter>();
				_cat = MelonPreferences.CreateCategory("SledPixelate");
				_divisorPref = _cat.CreateEntry<int>("Divisor", 4, "Divisor", "Render at 1 / divisor resolution. 1 = native. 4 = nice retro. 8 = chunky.", false, false, (ValueValidator)null, (string)null);
				_enabledPref = _cat.CreateEntry<bool>("EnabledOnStart", false, "EnabledOnStart", "Whether the pixelate filter starts ON. Default false — UI menus may render incorrectly while active. Toggle in-game with the hotkey.", false, false, (ValueValidator)null, (string)null);
				_hotkeyPref = _cat.CreateEntry<int>("HotkeyKeyCode", 291, "HotkeyKeyCode", "UnityEngine.KeyCode integer for the toggle hotkey. F10 = 291.", false, false, (ValueValidator)null, (string)null);
				_divisor = Math.Max(1, _divisorPref.Value);
				_enabled = _enabledPref.Value;
				SafeLog.Info($"SledPixelate v{"0.1.0"} ready — divisor={_divisor} enabledOnStart={_enabled} hotkey={_hotkeyPref.Value}");
			}
			catch (Exception value)
			{
				((MelonBase)this).LoggerInstance.Error($"SledPixelate init failed: {value}");
			}
		}

		public override void OnUpdate()
		{
			try
			{
				if (_hotkeyPref != null && Input.GetKeyDown((KeyCode)_hotkeyPref.Value))
				{
					_enabled = !_enabled;
					SafeLog.Info("SledPixelate: toggled " + (_enabled ? "ON" : "OFF") + " via hotkey");
					if (!_enabled)
					{
						Detach();
					}
				}
				if (_divisorPref != null && _divisor != _divisorPref.Value)
				{
					_divisor = Math.Max(1, _divisorPref.Value);
					if (_enabled)
					{
						RebuildRT();
					}
				}
				if (!_enabled)
				{
					return;
				}
				Camera main = Camera.main;
				if (!((Object)(object)main == (Object)null))
				{
					int num = Math.Max(1, Screen.width / _divisor);
					if ((Object)(object)_camBound != (Object)(object)main || (Object)(object)_rt == (Object)null || ((Texture)_rt).width != num)
					{
						BindCamera(main);
					}
				}
			}
			catch (Exception ex)
			{
				SafeLog.Error("SledPixelate.OnUpdate", ex);
			}
		}

		private static void BindCamera(Camera cam)
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Expected O, but got Unknown
			Detach();
			_camBound = cam;
			RebuildRT();
			cam.targetTexture = _rt;
			GameObject val = new GameObject("SledPixelateBlitter");
			Object.DontDestroyOnLoad((Object)val);
			val.AddComponent<PixelateBlitter>();
			SafeLog.Info($"SledPixelate: bound to '{((Object)cam).name}' at {((Texture)_rt).width}x{((Texture)_rt).height}");
		}

		private static void RebuildRT()
		{
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Expected O, but got Unknown
			if ((Object)(object)_rt != (Object)null)
			{
				_rt.Release();
				Object.Destroy((Object)(object)_rt);
				_rt = null;
			}
			int num = Math.Max(1, Screen.width / _divisor);
			int num2 = Math.Max(1, Screen.height / _divisor);
			_rt = new RenderTexture(num, num2, 24);
			((Texture)_rt).filterMode = (FilterMode)0;
			_rt.Create();
			if ((Object)(object)_camBound != (Object)null)
			{
				_camBound.targetTexture = _rt;
			}
		}

		private static void Detach()
		{
			if ((Object)(object)_camBound != (Object)null)
			{
				_camBound.targetTexture = null;
				_camBound = null;
			}
			GameObject val = GameObject.Find("SledPixelateBlitter");
			if ((Object)(object)val != (Object)null)
			{
				Object.Destroy((Object)(object)val);
			}
			if ((Object)(object)_rt != (Object)null)
			{
				_rt.Release();
				Object.Destroy((Object)(object)_rt);
				_rt = null;
			}
		}

		internal static RenderTexture GetRT()
		{
			return _rt;
		}
	}
	internal sealed class PixelateBlitter : MonoBehaviour
	{
		public PixelateBlitter(IntPtr ptr)
			: base(ptr)
		{
		}

		private void OnGUI()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Invalid comparison between Unknown and I4
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			RenderTexture rT = Mod.GetRT();
			if (!((Object)(object)rT == (Object)null) && (int)Event.current.type == 7)
			{
				GUI.DrawTexture(new Rect(0f, 0f, (float)Screen.width, (float)Screen.height), (Texture)(object)rT, (ScaleMode)0, false);
			}
		}
	}
}
namespace SledPixelate.Util
{
	internal static class Refl
	{
		private static readonly Dictionary<string, Type> _typeCache = new Dictionary<string, Type>();

		private static bool _loggedAssemblies = false;

		private static MethodInfo _il2cppCastGeneric;

		public static Type FindType(string assemblyHint, string fullName)
		{
			if (_typeCache.TryGetValue(fullName, out var value))
			{
				return value;
			}
			try
			{
				string[] array = new string[2]
				{
					fullName,
					"Il2Cpp." + fullName
				};
				string[] array2 = new string[3]
				{
					assemblyHint,
					"Il2Cpp" + assemblyHint,
					assemblyHint + "-firstpass"
				};
				Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
				foreach (Assembly assembly in assemblies)
				{
					string name = assembly.GetName().Name;
					string[] array3 = array2;
					foreach (string text in array3)
					{
						if (name != text)
						{
							continue;
						}
						string[] array4 = array;
						foreach (string name2 in array4)
						{
							Type type = assembly.GetType(name2);
							if (type != null)
							{
								_typeCache[fullName] = type;
								return type;
							}
						}
					}
				}
				assemblies = AppDomain.CurrentDomain.GetAssemblies();
				foreach (Assembly assembly2 in assemblies)
				{
					string[] array3 = array;
					foreach (string name3 in array3)
					{
						Type type2;
						try
						{
							type2 = assembly2.GetType(name3);
						}
						catch
						{
							continue;
						}
						if (type2 != null)
						{
							_typeCache[fullName] = type2;
							return type2;
						}
					}
				}
				assemblies = AppDomain.CurrentDomain.GetAssemblies();
				foreach (Assembly assembly3 in assemblies)
				{
					Type[] types;
					try
					{
						types = assembly3.GetTypes();
					}
					catch (ReflectionTypeLoadException ex)
					{
						types = ex.Types;
					}
					catch
					{
						continue;
					}
					string text2 = fullName;
					int num = fullName.LastIndexOf('.');
					if (num >= 0 && num < fullName.Length - 1)
					{
						text2 = fullName.Substring(num + 1);
					}
					Type[] array5 = types;
					foreach (Type type3 in array5)
					{
						if (!(type3 == null) && (type3.FullName == fullName || type3.FullName == "Il2Cpp." + fullName || (type3.FullName != null && type3.FullName.EndsWith("." + fullName)) || type3.Name == fullName || type3.Name == text2))
						{
							_typeCache[fullName] = type3;
							SafeLog.Info($"Refl.FindType: '{fullName}' resolved via full scan as '{type3.FullName}' in {assembly3.GetName().Name}");
							return type3;
						}
					}
				}
				if (!_loggedAssemblies)
				{
					SafeLog.Warn("Refl.FindType: '" + fullName + "' not found. Loaded assemblies:");
					assemblies = AppDomain.CurrentDomain.GetAssemblies();
					foreach (Assembly assembly4 in assemblies)
					{
						SafeLog.Warn("  - " + assembly4.GetName().Name);
					}
					_loggedAssemblies = true;
				}
				return null;
			}
			catch (Exception ex2)
			{
				SafeLog.Error($"Refl.FindType({assemblyHint},{fullName})", ex2);
				return null;
			}
		}

		public static MethodInfo Method(Type t, string name, params Type[] argTypes)
		{
			if (t == null)
			{
				return null;
			}
			try
			{
				BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
				if (argTypes.Length == 0)
				{
					MethodInfo[] methods = t.GetMethods(bindingAttr);
					foreach (MethodInfo methodInfo in methods)
					{
						if (methodInfo.Name == name)
						{
							return methodInfo;
						}
					}
					return null;
				}
				return t.GetMethod(name, bindingAttr, null, argTypes, null);
			}
			catch (Exception ex)
			{
				SafeLog.Error($"Refl.Method({t.Name}.{name})", ex);
				return null;
			}
		}

		public static FieldInfo Field(Type t, string name)
		{
			if (t == null)
			{
				return null;
			}
			try
			{
				return t.GetField(name, BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
			}
			catch (Exception ex)
			{
				SafeLog.Error($"Refl.Field({t.Name}.{name})", ex);
				return null;
			}
		}

		public static object CastToIl2Cpp(object obj, Type targetType)
		{
			if (obj == null || targetType == null)
			{
				return null;
			}
			if (targetType.IsInstanceOfType(obj))
			{
				return obj;
			}
			try
			{
				if (_il2cppCastGeneric == null)
				{
					Type type = FindType("Il2CppInterop.Runtime", "Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase");
					if (type == null)
					{
						type = obj.GetType();
					}
					while (type != null)
					{
						MethodInfo method = type.GetMethod("Cast", BindingFlags.Instance | BindingFlags.Public);
						if (method != null && method.IsGenericMethodDefinition)
						{
							_il2cppCastGeneric = method;
							break;
						}
						type = type.BaseType;
					}
				}
				if (_il2cppCastGeneric == null)
				{
					return null;
				}
				return _il2cppCastGeneric.MakeGenericMethod(targetType).Invoke(obj, null);
			}
			catch (Exception ex)
			{
				SafeLog.Error("Refl.CastToIl2Cpp(" + targetType.FullName + ")", ex);
				return null;
			}
		}
	}
	internal static class SafeLog
	{
		private static Instance _logger;

		private static readonly LinkedList<string> _ring = new LinkedList<string>();

		private const int RingMax = 200;

		public static IEnumerable<string> Recent => _ring;

		public static void Bind(Instance logger)
		{
			_logger = logger;
		}

		public static void Info(string msg)
		{
			Instance logger = _logger;
			if (logger != null)
			{
				logger.Msg(msg);
			}
			Push("INFO  " + msg);
		}

		public static void Warn(string msg)
		{
			Instance logger = _logger;
			if (logger != null)
			{
				logger.Warning(msg);
			}
			Push("WARN  " + msg);
		}

		public static void Error(string msg, Exception ex = null)
		{
			if (_logger != null)
			{
				if (ex != null)
				{
					_logger.Error($"{msg}: {ex.GetType().Name}: {ex.Message}\n{ex.StackTrace}");
				}
				else
				{
					_logger.Error(msg);
				}
			}
			Push("ERROR " + ((ex != null) ? (msg + ": " + ex.Message) : msg));
		}

		private static void Push(string line)
		{
			_ring.AddLast(line);
			while (_ring.Count > 200)
			{
				_ring.RemoveFirst();
			}
		}
	}
}