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MoreCustomisations
More car customisation for Slip & Skid: pick your own horn.MoreCustomisations
More car customisation for Slip & Skid.
- Horn: a new tab in car customisation to pick your horn sound. Other players with the mod hear it too.
- Random horn: pick Random in the Horn tab to get a different horn every round.
Players without the mod just hear stock horns, so it's safe in mixed lobbies. Custom horns only sync when the host has the mod.
Config
Horns.Volume: volume of custom horns, 0 to 1.Horns.Player1Horn… : the horn each local player uses (set from the Horn tab).
Adding horns (developers)
Drop audio files into unity/Assets/Sounds/ (file name = horn name; an optional same-named .png is its icon),
run build-sounds.ps1 (needs Unity 2022.3.62f2), commit sounds/morecustomisations.bundle.
Manual test checklist
Local builds: dotnet build -c Release -p:Deploy=true.
- Solo: Horn tab appears, hover previews, choice persists across a restart.
- Split-screen: two local players pick different horns and each hears their own.
- Two PCs both modded: each hears the other's horn, including a player who joins late.
- Mixed lobby: an unmodded player hears stock horns; no errors in either log.
- With EvenMoreCards: the Train Horn card still overrides the custom horn during its round.