
Slip & Skid
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BepInEx modloader, preconfigured and ready to use for Slip & Skid
Twin Tunnels: pick the covered tunnel lane or the open boost lane, then a banked corkscrew climb over itself, a sky-bridge jump, a curving tunnel and a loop. Drowned neon city look.
Mega Stunt: a 2.1 km stunt track with two loops, a half-pipe slalom, banked turns, a bridge jump over the void, a gap jump and a Y-fork. Real start/finish gates, no-trap zones, surface cards and a neon night city.
Four Seasons: drive through spring, summer, autumn and winter. Each season has its own road (dirt, sand, mud, ice) and your sky, scenery and weather change as you enter it.
Something smells fishy in the draft. Sneaky cards made with CardKit: Fake Checkpoint (a gate that sends drivers back to spawn), Trap Thief (make another player's trap yours) and Coconut (a homing coconut to throw).
Loads custom maps made with the Slip & Skid Map Kit, including the game's own road pieces. Maps run on a stock level's camera, lighting, scenery, start/finish gates and podium; surface cards and no-trap zones work.
Library for custom cards: card mods register a name, text, art, rarity and an effect; CardKit adds them to the deck and runs them for every player.
Work-in-progress cards, weapons, chaos effects, host settings and match history for Slip & Skid.
Work-in-progress vehicle radio and custom horns with MP3/WAV support. Bring your own audio.
Custom main-menu background, music, attribution drawer and loaded-mod version list. Bring your own media.
Shared registration, placement and multiplayer support for the Expanded, Aizen and Yhwach mods.
Four new tracks for Slip & Skid: a biome mash-up, a map of forks where you choose your road, an ice and reversed-steering gauntlet, and a giant cannon. Everyone in the lobby needs the same version.
While traps are picked and placed, you can't see the traps other players place this round. Earlier rounds' traps stay visible; everything shows up when the race starts.
40 new draft cards for Slip & Skid: giant household obstacles, traps, launchers, road pieces, a Toilet that flushes you across the map, and a reverse-steering road. Everyone in the lobby needs the same version.
Quality of life for Slip & Skid: a dark mode for card picking, the scoreboards and the map selector, and slow/standard/fast speeds for the spectator hand while others place.
1-20 of 24 results