Enemy AI Toggle
Press F8 to freeze cannibals and mutants in place. Choose which creature types freeze. Kelvin and Virginia keep moving.Enemy AI Toggle
What it does: Freezes cannibals and mutants where they stand, and unfreezes them.
How to use: Press F8 (a message on screen says on or off). Choose which creatures freeze in the Mods menu.
Multiplayer: Install it on the host: freezing there freezes enemies for everyone.
Press F8 to freeze cannibals and mutants where they stand. Press it again and they move again. Kelvin, Virginia and animals are left alone by default.
A message on screen says whether enemy AI is on or off, and lists the creature types that are frozen.
Multiplayer
Install it on the host: enemies are run by the host, so freezing them there freezes them for everyone. A guest who has it and presses the key only gets a message saying so. The host's game also decides whether it is safe to sleep, so frozen creatures stop blocking sleep for everyone when the host has the mod.
Settings
Change them in your mod manager's config editor (aznan.sotf.enemyaitoggle.cfg):
[General]:EnemiesFrozen: whether the ticked types are frozen right now (the key switches it).ToggleKey: the key, F8 by default.StopAnimations: frozen creatures also stop animating, like statues (on by default).FrozenAllowSleep: frozen creatures near you do not stop you from sleeping (on by default). Off = the game counts them like any enemy nearby and may say it is not safe to sleep.
[Frozen types]: one box per creature type. Ticked types freeze when you press the key. Kelvin's box is namedRobby, as in the game files.[Texts]: message text, duration, position and width. Leave the texts empty to follow the game's language (English or French).[Debug]FullLogging: writes every step to the BepInEx log (decisions, values read, failures with their cause), to send with a bug report. Off by default: then only loading, version and errors are written.
Contact
Contact me on X (@aznantriks) or Reddit (u/aznan-triks).
