HorseMod
A SoulCalibur VI training mod that visualises hitboxes, hurtboxes, and body
volumes in real time, plus an in-game ImGui overlay with controls for camera,
freeze-frame / slow-motion, and a custom reset-position override.
Features
- Hitbox / hurtbox / body overlay — per-player toggles, separate
Foreground (always-on-top) and Persistent (trail) renderers.
- Free-fly camera (F7) — WASD + mouse / right-stick + triggers, with
configurable move/look speed and FOV.
- Camera lock — freezes the battle camera in place by patching the
engine's per-tick POV-commit instructions.
- Speed control — slow-motion / freeze-frame with a slider, plus
single-frame step (F6).
- Reset-position override (Training) — capture both characters'
current positions, then have the game's normal reset bind teleport
them back to the captured pose instead of the round-spawn.
- Hide weapons / Hide characters — flicker-free visibility patches
for capturing clean hitbox shots.
- In-game ImGui overlay — F2 (keyboard) or Back / Select (gamepad)
toggles the overlay; D-pad / arrow-keys + L1/R1 to navigate.
Requirements
- SoulCalibur VI on Steam
- UE4SS installed in the game's
Binaries/Win64 directory.
Installation
Manual
-
Extract the zip so that the HorseLab folder lands inside
<Steam>/steamapps/common/SoulcaliburVI/SoulcaliburVI/Binaries/Win64/ue4ss/Mods/.
The final layout should be:
<game>/Binaries/Win64/ue4ss/Mods/HorseLab/
├── enabled.txt
└── dlls/
└── main.dll
-
Launch SoulCalibur VI. The mod loads automatically when UE4SS starts.
-
Press F2 (keyboard) or Back / Select (gamepad) to open the
overlay.
Mod Manager (Thunderstore)
Use a Thunderstore-compatible mod manager (e.g. r2modman or the
Thunderstore Mod Manager) and install HorseMod from the relevant
community page.
Quick start
- F2 — show / hide the overlay
- F5 — toggle the hitbox overlay
- F6 — single-frame step (auto-enables Freeze-frame on first press)
- F7 — toggle free-fly camera
Disabling the mod
Rename enabled.txt to enabled.txt.DISABLED (or delete it) inside the
HorseLab folder. UE4SS will skip loading the mod on the next launch.
Credits
- Several engine-level features (visibility patches, speed control, VFX
off) port the cheat-engine work originally done by
@somberness in the
SC6nepafu.CT table.
- Built on top of UE4SS,
Dear ImGui, and
PolyHook 2.