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Arsenal
51 new weapons and 4 foods (Railgun, Grappling Hook, Sticky Bomb, Portal Gun, Orbital Laser and more) with their own models, sounds and effects. Local play only.Arsenal
51 new weapons and 4 foods for Stick Fight, each with its own model, sounds and effects, spread over the categories of Weapon Framework (required). They spawn like the game's own, can be switched on and off one by one on the weapons screen, and are balanced against the game's weapons: the basic ones are about as common as a pistol, the wild ones as rare as the God Pistol.
Local play only. Online matches use the game's own weapons.
Pistols
- Hand Cannon: four huge rounds; each kicks you back hard (shoot the floor to fly).
- Flare Gun: arcing flares that set players on fire and keep burning where they land.
- Dart Pistol: fast, quiet darts that poison for three seconds.
- Burst Pistol: three quick rounds per pull.
Rifles
- Railgun: hold to charge, release to fire a beam through everyone in a line.
- Lever-Action: slow and heavy-hitting, with a lever you see and hear between shots.
- Marksman: hold block to aim; three lasers in your colour close in, and when they meet the shot kills. Shots from the hip go wide.
- Enchanted Bow: a rare shimmering bow whose arrows set whoever they hit on fire.
Shotguns
- Double Barrel: attack fires one barrel; block fires both at once and throws you back.
- Air Cannon: no damage, a blast of air that throws everyone in front of you away.
- Flak Cannon: a shell that bursts into shrapnel a few steps ahead.
- Scatter Bouncer: five Bouncer rounds at once, ricocheting everywhere.
Heavy
- Chainsaw: hold to rev it and chew through anyone on the blade.
- Nail Gun: full-auto nails that stick in walls and in people.
- Water Cannon: a relentless, harmless shove that puts out fires.
- Gatling Laser: spins up, then a torrent of laser bolts.
Explosives
- Sticky Bomb: sticks to anything (players too); block blows them all up.
- Cluster Grenade: splits into five bomblets.
- Mortar: shells in a high arc over cover; aim ahead to land close, up to reach far.
- Bouncy Bomb: bounces off everything, blows up on the fourth bounce or on a player.
- Guided Rocket: hold attack to steer it where you aim.
Melee
- Baseball Bat: weak hits, big knockback; hold to wind up a home run.
- Frying Pan: a heavy bonk; swing it at bullets to send them at the nearest enemy in sight, in front or behind.
- Hammer: slow and crushing; slam it into the ground for a shockwave.
- Boxing Glove: a spring-loaded punch with almost no damage and enormous knockback.
- Scythe: long reach; a hit drags them in close.
- Flail: a spiked ball on a real chain that hits as hard as it's swinging.
Control
- Harpoon Gun: spears someone and reels them back to you.
- Tesla Gun: lightning that chains between nearby players and knocks them down (not again right after they get up).
- Taser: short-range darts that drop someone for a second and a half.
- Gravity Gun: grab a crate, a dropped weapon or a player in front of you and launch it; a grabbed player can mash buttons to break free.
- Magnet Gun: hold to drag everything in front of you closer; block throws it all away.
Gadgets
- Land Mines: three mines that blink in your colour and never go off under you.
- Grappling Hook: hold to swing from walls and reel in; tap for a tug; hooks pull players to you.
- Boomerang: hits on the way out and back; catch it to throw again.
- Turret: a sentry that shoots the nearest enemy for seven seconds.
- Jetpack: hold to fly where you aim.
- Spring Pad: launch pads that fling anyone who steps on them.
- Bear Trap: catches the first enemy who steps in by the leg.
- Wall Builder: a solid wall in front of you for five seconds.
- Throwing Knives: five spinning knives that stick where they land.
- Portal Gun: attack opens a blue portal, block an orange one, on flat solid walls and floors and on big crates and planks. Portals are about a player tall (shorter on short surfaces); players, bullets, crates and weapons that fit go in one and out the other at the same speed, unless something too heavy to shove blocks the way out. Portals last until the round ends.
Party
- Box Gun: shoots crates, the same ones maps are built from. A crate appears where each shot lands. 8 shots.
- Swap Gun: trade places with whoever you hit.
- Bubble Gun: bubbles that trap players and float them away.
Lava / Snake
- Magma Grenade: grenades that leave a burning pool.
- Snake Nest: hatches snakes that go after everyone but you.
Consumables
- Burger, Chicken, Apple, Cookie: attack to eat (heal 40 / 30 / 20 / 15, with a sparkle), or throw it at someone to heal them instead.
- Warp Pearl: throw it (attack or throw) and you teleport where it lands; 3 to 7 per stack, and a dropped stack keeps what it has left.
Godlike
- Orbital Laser: mark a spot; a moment later a beam from the sky burns it.
- Thor's Hammer: every swing calls lightning on the nearest enemy in front of you.
- Meteor Staff: three burning meteors along your aim.
With Round Modifiers: PORTAL STORM
- With Round Modifiers 1.0.8 or later installed, Arsenal adds a round modifier: PORTAL STORM. For that round, 3 to 5 pairs of portals open on walls, floors and ceilings around the map (some on moving platforms), all in one random colour, so nobody knows which one goes where. Players, bullets, projectiles and loose weapons go through them keeping their speed, and an exit can drop you somewhere deadly. It only rolls on maps with room for it, and it can be switched like the other modifiers in Round Modifiers' settings.