Stick Fight: The Game
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Details

Latest version
1.0.6
Last Updated
First Uploaded
Downloads
81
Likes
0
Size
101KB
Dependants

Changelog

1.0.6

  • Grenade self-kills (and other weapons fired through Weapon Framework) now name the right weapon instead of the one fired before.
  • Each line gets a thin stripe in the killer's colour (the victim's for falls and other deaths), and lines drift right as they fade out.

1.0.3

  • A hit another mod calls off (First To N's Teams: a teammate's rocket) no longer counts as the last hit, so it can't credit a kill to a teammate.

1.0.2

  • Player names follow PaintCan patterns too.

1.0.1

  • RPG kills now show who fired: P1 RPG P2 instead of P2 DIED (the game doesn't name the shooter for a rocket's blast or direct hit). Your own rocket shows as an own goal.
  • Less work while weapons fly and automatic guns fire: weapon names are only looked up when a hit actually lands or a shot actually goes off, instead of every frame (thrown spears stuck in walls used to cost a little every frame for the rest of the round).
  • With Enhanced Bots 1.2.3: a bot that walks off to end a bots-only stalemate shows as P3 BOT STALEMATE.
  • Forgets the old players when the lobby reloads (restart, back to the lobby, the level editor).

1.0.0

  • First release.
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