Stick Fight: The Game
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Details

Latest version
1.1.2
Last Updated
First Uploaded
Downloads
75
Likes
0
Size
45KB
Dependants

Changelog

1.1.2

  • With Menu Overhaul (and no Weapon Framework): the Poison Minigun and Flying Poison now show their close-up and stats on the WEAPONS screen, and it no longer says they never drop (the rename had hidden them from it). They always spawned normally.
  • Without Weapon Framework, switching ReplaceSnakeGuns or RenameSnakeToPoison in a config editor now renames the game's own weapon menu right away too, instead of after the next lobby load.

1.1.1

  • Restores the original README, description and icon (1.1.0 went up with the wrong ones). No gameplay changes.

1.1.0

  • Works with Weapon Framework: the "Poison" names show in its weapons screen (the Snake category becomes POISON), and the Poison Launcher and Flying Poison start from the RPG's spawn odds there, so Spawn Rate Changer's sliders show the real numbers.
  • Flying Poison leaves a comet tail as wide as its ball, so you can see the curve it flies.
  • Only the game's own snake weapons turn into poison; snake weapons added by other mods (like Arsenal's Snake Nest) are left alone.
  • Poison blasts now look bigger or smaller to match their blast radius (they all used to look the same size).
  • Turning ReplaceSnakeGuns on or off in a config editor now takes effect right away, spawn odds included.
  • With ReplaceSnakeGuns off, the menus say "Snake" again.

1.0.0

  • First release.
  • Poison versions of the Snake Gun, Snake Minigun, Snake Shotgun, Snake Launcher, Flying Snake and Snake Grenade.
  • Switches itself off in online matches
  • "Snake" renamed to "Poison" in the weapon menu and level editor.
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