HelldiverTree
The Helldiver: a new skill tree of 39 stratagems and armor perks (orbital strikes, Eagles, sentries, minefields, Stim Pens, Reinforce) and a Tier 5 roguelike starter with the R-36 Eruptor. Danger Close: every blast hits friend and foe.Helldiver Tree
"Say hello to Democracy!"
A new class for Stolen Realm, inspired by Helldivers 2. The Helldiver doesn't cast spells: he throws stratagem beacons, and whatever is up in orbit answers the call. Eagles, the Super Destroyer's cannons, sentries and supply hellpods. None of them care who is standing in the blast. He keeps himself alive with Stim Pens and armor perks, and when he dies anyway, he gets reinforced.
- A new skill tree tab with 39 skills: 21 stratagems and 18 armor perks and mission boosters.
- A Tier 5 roguelike starter, the Helldiver, with his own gun (the R-36 Eruptor) and armor (B-01 Tactical).
How to play
- Campaign: open a hero's skill tree. The Helldiver tab sits beside the game's own trees. Spend points there like in any other tree: 1/1/1/2/3 points per skill by level, and each level opens after 0/2/4/6/10 points spent on lower Helldiver levels. Damage scales with Spell Power and Might.
- Roguelike: the Helldiver starter unlocks the same way as the True King: complete Difficulty V.
Class rules
| Rule | How it works |
|---|---|
| Danger Close | Every blast, cloud, fire field, mine, arc and sentry shell hits every unit in its area: enemies, allies and the Helldiver himself. |
| Orbital call-in | The beacon lands now. The strike lands at the start of your next turn (the Hellbomb takes two). Anyone can walk in or out before it lands. |
| Persistent | The zone strikes at the start of each of your turns for a set number of turns. |
| Mine | Never expires. Explodes when any unit, friend or foe, steps on it. A cast scatters 7 to 12 mines within 3 hexes of the target. |
| Limited use | Eagles, the Hellbomb and some others have a fixed number of uses per battle. |
| Sentry | A summoned turret: can't move, uses your stats, fights until destroyed. |
Every Helldiver blast is bigger and hits harder than the closest vanilla spell, to pay for the random impacts and Danger Close.
Stratagems (21)
| Level | Skill | Effect |
|---|---|---|
| 1 | Orbital Precision Strike | One shell lands next turn: heavy physical damage within 2 hexes. |
| 1 | Stim Pen | Heals you or an adjacent ally for 60% of max health. 3 per battle. |
| 2 | G-123 Thermite Grenade | Sticks to a unit and burns it for 3 turns, then explodes within 2 hexes. |
| 2 | MD-6 Anti-Personnel Minefield | 7-12 mines (2 per battle): physical blast within 2 hexes plus Bleeding. |
| 2 | MD-I4 Incendiary Mines | 7-12 mines (2 per battle): fire blast within 2 hexes plus Heat. |
| 2 | A/MG-43 Machine Gun Sentry | Fires 3-shot bursts that pierce every unit on the line. |
| 2 | Resupply | A pod lands next turn: you and allies within 2 hexes heal 20% and get back 30% mana. |
| 3 | Eagle Napalm Airstrike | Fire blast within 3 hexes; the ground burns for 3 turns. 2 per battle. |
| 3 | Orbital Gas Strike | Gas burst within 3 hexes, then a cloud for 3 turns that hurts and Poisons anyone in it. |
| 3 | MD-8 Gas Mines | 7-12 mines (2 per battle): gas burst within 2 hexes plus Poisoned. |
| 3 | A/G-16 Gatling Sentry | Fires 6-shot bursts that pierce every unit on the line. |
| 4 | Eagle 500kg Bomb | Physical blast within 4 hexes. Once per battle. |
| 4 | Orbital 120mm HE Barrage | 3 turns: 8 shells a turn on random hexes within 4, each with a 1-hex blast. |
| 4 | Orbital Laser | 3 turns: each turn burns an enemy in the zone and everything within 2 hexes of it. |
| 4 | Orbital Railcannon Strike | Huge armor-piercing hit on everything within 2 hexes of the target. |
| 4 | A/M-12 Mortar Sentry | Lobs shells at enemies 5 to 9 hexes away, each with a 4-hex blast. |
| 4 | A/MLS-4X Rocket Sentry | Fires rockets at enemies 2 to 7 hexes away, with a 1-hex blast. |
| 4 | A/ARC-3 Tesla Tower | Zaps an enemy within 3 hexes; the arc jumps to up to 3 more units nearby. |
| 4 | A/FLAM-40 Flame Sentry | Hoses enemies within 4 hexes with burning gel: fire damage, Heat, and the ground burns. |
| 5 | NUX-223 Hellbomb | Goes off 2 turns later, hitting every unit within 6 hexes. Once per battle. |
| 5 | Orbital 380mm HE Barrage | 4 turns: 3 heavy shells a turn on random hexes within 6, each with a 3-hex blast. |
Armor perks and mission boosters (18)
Mission boosters help the whole squad: at the Helldiver's first turn of each battle, he and every ally get the booster for the rest of the fight.
| Level | Skill | Effect |
|---|---|---|
| 1 | Extra Padding | +15% Armor |
| 1 | Vitality Enhancement (squad) | +10% Max Health; immune to Bleeding |
| 1 | Servo-Assisted | +1 range on non-melee skills |
| 1 | Stamina Enhancement (squad) | +1 movement point |
| 1 | Muscle Enhancement (squad) | Immune to Slow and Immobilized |
| 1 | Scout | +5% dodge chance |
| 2 | Medic Armor | +30% healing done |
| 2 | Fortified | +10% Physical and Fire resistance |
| 2 | Hellpod Space Optimization (squad) | +20% max mana |
| 2 | Integrated Explosives | When you die, you explode within 3 hexes (Danger Close) |
| 3 | Democracy Protects | Survive your first death at 1 health, immune to damage for 1 turn |
| 3 | Experimental Infusion (squad) | +20% healing received; regenerate 2% health per turn |
| 3 | Unflinching | Immune to Stun, Disabled and knockback; 5% damage reduction |
| 3 | Ballistic Padding | +25% Armor, +10% Physical and Fire resistance |
| 3 | Acclimated (squad) | Immune to Heat, Poisoned and Shocked |
| 4 | Engineering Kit | All Helldiver cooldowns -1 (never below 1) |
| 5 | Reinforce | Once per battle, the first squad member to fall is redeployed by hellpod with 50% health and mana |
| 5 | Increased Reinforcement Budget (squad) | A second redeploy per battle |
Roguelike starter: the Helldiver (Tier 5)
The Helldiver's counterpart of the True King, at the same power level.
| True King | Helldiver | |
|---|---|---|
| Unlock | Complete Difficulty V | Complete Difficulty V |
| Stats | M16 D8 V10 I8 R8 | same |
| Weapon | Excalibur | R-36 Eruptor: Mythic two-handed gun. Explosive rounds burst within 1 hex (Danger Close) |
| Armor | Primitive Rags | B-01 Tactical Armor |
| Skills | Wrath of the Righteous, Regenerate, Mass Cure, Holy Ground | Reinforce, Stim Pen, Eagle Napalm Airstrike, Orbital Laser |
| Perk | Birthright: Light spells cost no mana | Super Destroyer Support: Helldiver stratagems cost no mana |
The Eruptor and the B-01 are kept out of loot and shops: only the starter has them.
Co-op
Every player needs this mod (the same version) and ModNet. Otherwise stratagems can't be cast in that game and a notice says why; learning Helldiver skills still works. Co-op has had very little testing so far: please report what you hit.
Settings
The file is BepInEx\config\com.helvetica.helldivertree.cfg. With
Mods Menu installed, the settings are also in
Esc → Options → Mods.
| Setting | Default | |
|---|---|---|
| Sounds → Volume | 0.8 | Volume of the Helldivers 2 stratagem sounds. 0 turns them off and brings back the game's own. The game's sound effects slider applies on top |
| Sounds → Callouts | on | The Helldiver's voice line when calling in a stratagem, and the Eagle pilot's radio on an airstrike |
| Testing → TestHeroName | empty (off) | A hero with exactly this name knows every Helldiver skill for free. For trying the tree out |
| Testing → ExtraActionsPerTurn | 3 | Extra actions that test hero gets each turn |
Good to know
- Removing the mod is safe: heroes get back the points they spent in the Helldiver tree.
- Sentries are fragile (one or two enemy hits, or your own blasts, destroy them).
- When a mine kills the unit that stepped on it, the game may write a harmless "Collection was modified" error to the log.
- Sounds: stratagem beacons, hellpods, orbital shells, the laser and railcannon, Eagle jets and bombs, the Hellbomb countdown, sentries, mines, the Stim, the Thermite and the Eruptor play their Helldivers 2 sounds, with voice lines when a stratagem is called in.
Credits
- Skill icons: glyphs from game-icons.net by Lorc, Delapouite, Skoll, Sbed, Zeromancer
and Quoting, under CC BY 3.0, recoloured and placed on badges
(the full list is in
Icons\CREDITS.txt). - Sounds and voice lines: from Helldivers 2, © Arrowhead Game Studios AB / Sony Interactive Entertainment LLC. All
rights stay with their owners; trimmed and mixed for this free, non-commercial fan mod (
Sounds\CREDITS.txt). - The Eruptor, armor and sentry models were made for this mod.
- Unofficial fan mod. Helldivers is a trademark of Sony Interactive Entertainment; this mod is not made by, affiliated with or endorsed by Arrowhead Game Studios, Sony Interactive Entertainment or Burst2Flame Entertainment.
