
Stolen Realm
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BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Fixes Brazilian Portuguese text the game shipped mistranslated, in English or with broken markup. Carries both complete sets, Original and Corrigido, switchable in the config. No gameplay change.
Outlines combat text: enemy names, buff/debuff labels and the dice numbers in roll events. Each surface toggles in the .cfg. No gameplay change; the visual result is not yet verified in game.
Rewrites skill and status tooltips so they stop leaving out what matters, and adds the missing explanation at the end, plus shrine aura values for the character in focus. No gameplay change.
Removes the level 20 cap of the Roguelike mode in singleplayer: one level per victory, extended XP past 20 and Skills/Items/Attributes rewards that keep working when a pool runs out. Singleplayer only.
Adds a 'Skills' button (run HUD bottom bar, Remove Skill Trees modal and the level-up window) that opens the game's native skill tree read-only for the character in view, plus the shortcut F10. No skill point is spent; no gameplay change.
Modding API for Stolen Realm with UI helpers and opt-in observational hooks. Hooks are disabled by default and require an exact game version and assembly hash match.
Development tool, not a player mod: dumps the game's internal data (skills, status, items, loot, gold, experience) into LogOutput.log for investigation. No gameplay change.
Shows attributes as base (combined) on the character sheet and the level-up screen: the value you invested and the final value with powerups, gear and skills. No gameplay change.
Swaps the game's UI font for a serif one (Times New Roman; Georgia or Liberation Serif as fallback), keeping colour, outline and shadow. Texts styled by another mod may keep the original font. No gameplay change.
Shows each player's name above their characters in multiplayer, in that player's color, just above the health bar. Uses the nickname you gave a Steam friend when there is one.
A lightsaber weapon: a one-handed sword with a glowing, humming blade in the color you choose. Drops as loot, stocked by weapon shops, or Ctrl+L gives one. Legendary with Fire damage by default; every number is a setting.
Two new barrels in battles: the Sleep Barrel (everyone within 2 hexes sleeps for 2 turns) and the Mana Burst Barrel (everyone within 2 hexes gets half their mana back). Multiplayer with ModNet.
Three new shrines for battles: the Null Shrine (mana costs doubled near it), the Phoenix Shrine (revives the first unit to fall near it, once) and the Mystery Shrine (another shrine's aura every round). Multiplayer with ModNet.
More battle globules (bigger, earlier and more frequent waves, your numbers) and seven new kinds with their own models: Swift, Fury, Bulwark, Chaos, Taunt, Bubble and Monster. Multiplayer through ModNet.
WORK IN PROGRESS. A third game mode beside Campaign and Roguelike: endless, ever-harder waves of enemies on one big arena, for max-level campaign heroes, solo or co-op. Numbers and features still change often.
1-20 of 29 results