Free-for-all Deathmatch: fast respawns away from enemies, respawn with the weapons you died holding, kill-based scoring, dead players' items and mines cleaned up.
You respawn holding the weapons you were holding when you were killed, so a weapon only has to be picked up once per map. Swap at a map spawner when you want something else.
Died empty-handed? You respawn with the pistol (configurable, Default Weapon).
Grenades and launchers (the game's DualLauncher class) are not restored; the excluded classes and weapons are configurable.
Weapons are spawned by the host and picked up through the normal pickup path, so everyone sees a normal pickup. Everybody in the lobby needs 1.1.0: the state sync message changed.
1.0.1
Dead players' weapons no longer survive as ground pickups: the host now sweeps items attached to dead or destroyed bodies at death, before respawn, and once a second.
Your ammo counter no longer slides off the HUD when another player dies.
1.0.0
Initial release. Free-for-all Deathmatch mode rebuilt from the Gun Game mod's respawn and scoring skeleton.
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