
You are viewing a potentially older version of this package. View Latest Version
StraftatDeathmatch
Deathmatch with kill healing, golden ace bounties, revenge reveals, safer respawns, last-place assistance, and English, Chinese and Spanish UI.Straftat Deathmatch
Free-for-all Deathmatch for STRAFTAT with fast respawns and retained weapons. Reach the point target to win; timed ties continue until one player takes the lead.
Rules
- Kills: +1 point and +25 HP, capped at 100. Suicides and environmental deaths give no points or healing.
- Revenge: Three unanswered kills by one opponent make them your nemesis. Only you see their pulsing red silhouette through walls. Taking revenge gives +1 bonus point.
- Aces: Three kills in one life give a red outline. Killing an ace drops a golden head worth +1 point, visible through walls to everyone. Unsafe drops move to nearby flat ground. Any living player can collect it; it flashes after 25 seconds and disappears at 30.
- Combined rewards: Revenge against an ace creates one bounty instead of an immediate revenge bonus. Bounty pickups do not heal or count as kills.
- Last-place assistance: Players tied for last and at least five points behind receive +25 HP and +20% speed, shown on the scoreboard. Healing and rank changes cannot refill spent bonus HP.
- Respawns: Prefer cover that blocks sight both ways. Keep your weapons, excluding grenades and launchers by default; respawn with a pistol if empty-handed.
Setup
Requires BepInEx 5, Mod Menu and Mycelium Networking. Every player must install version 1.2.2; older packages use a different state sync format.
Configure gameplay in Mod Menu → Straftat Deathmatch; the host sets the rules. Spawn-placement details and the debug suicide shortcut remain in the configuration file.
English is the default. Select en, zh-CN, es or Auto in Language. Menu names, descriptions and HUD switch immediately; new announcements use the selected language.
Credits
Based on Yeastmans' Gun Game mod's respawn and scoring skeleton.