CaptureTheFlag
Two-team Capture the Flag for STRAFTAT. Grab the enemy flag, run it back to your base, first to three wins. Get killed and you respawn a few seconds later instead of sitting out the round.Capture the Flag
Two-team Capture the Flag for STRAFTAT.
Steal the enemy flag and bring it back to your own base to score. Getting killed drops the flag where you fell, and you respawn a few seconds later. First to three captures wins by default.
Weapons, movement, maps and normal match progression stay the same.
Everyone in the lobby must have the same version of the mod.
Installing
- Open your STRAFTAT profile in r2modman.
- Install BepInExPack and MyceliumNetworking.
- Install CaptureTheFlag.
- Launch with Start modded.
Everyone you play with must do the same.
Playing
Set the lobby to Teams and start a map. Bases are placed automatically.
- Walk into the enemy flag to pick it up.
- Bring it to your own base to capture it.
- Your own flag must be home before you can score by default.
- Touch your dropped flag to return it immediately.
- Dropped flags return automatically after 15 seconds.
- Killing the carrier drops the flag where they died.
- First to three captures wins the round.
The HUD shows the score and both flag states. Markers point toward flags and your base.
Manual base placement
If automatic placement does not suit a map, the host can override it:
| Key | Action |
|---|---|
F8 |
Save the first team's base at your position |
F9 |
Save the second team's base at your position |
F10 |
Clear saved bases for this map |
Saved positions are reused the next time the map is played. The keys can be changed in the config.
Larger lobbies
CaptureTheFlag supports moreStrafts for lobbies of up to ten players. Install both mods, select Teams, and start a map.
Players the game leaves without a team are placed on the smaller of the two teams. Late joiners are also placed on the smaller team without restarting the match.
Large matches can have crowded spawn points because official maps were designed for fewer players. The mod will spread respawns out where possible.
Configuration
Settings are available through Mod Menu or in:
BepInEx/config/com.straftatmods.capturetheflag.cfg
| Setting | Default | Description |
|---|---|---|
CapturesToWin |
3 |
Captures needed to win. Set to 0 to use the lobby setting |
RespawnDelay |
3 |
Seconds before a player respawns |
SmartRespawns |
true |
Avoid dangerous or crowded respawn points |
RequireOwnFlagHome |
true |
Require your flag to be home before scoring |
DroppedReturnSeconds |
15 |
Time before a dropped flag returns |
CarrierSpeedPenalty |
0 |
Optional movement penalty for the carrier |
ShowFlagBeacons |
true |
Show light beams above flags and bases |
ShowWorldMarkers |
true |
Show off-screen direction markers |
HudScale |
1 |
Change the size of the CTF HUD |
Rule settings are controlled by the host. Display and audio settings are per-player.
If CTF does not start
The on-screen message should explain the problem. The usual fixes are:
- Make sure the lobby is set to Teams, not free-for-all.
- Make sure players are split across exactly two teams.
- Make sure everyone installed the same CaptureTheFlag version.
- Use
F8andF9if a map has no suitable automatic base positions.
Reporting a problem
Send BepInEx/LogOutput.log from the host and every affected player. It is inside the r2modman
profile used for the match.
For missing flags, say who hosted, how many players were present, and whether the host could still see the flags.
Development
Build and test scripts are in scripts/. Detailed technical notes are kept in
CHANGELOG-DEV.md and STATE_OF_THE_PROJECT.md rather than in the player-facing changelog.
