STRAFTAT
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185KB
Dependency string
doms-CaptureTheFlag-1.1.2
Dependants

Changelog

1.1.2

  • Fixed flags not appearing for non-host players in full 2v2 lobbies.
  • Fixed clients occasionally missing CTF state while a map was loading.
  • Fixed matches sometimes stopping or resetting when a player's version information was delayed.
  • Improved the warning shown when CTF state is not reaching a client.

1.1.1 was an unreleased test build, so this fix is numbered 1.1.2 to prevent the two builds from being mixed in the same lobby.

1.1.0

  • Added support for larger lobbies using moreStrafts, including 3v3 and 5v5.
  • Players left without a team are now placed on the smaller of the two teams.
  • Late joiners no longer reset an active match or its score.
  • Improved respawn placement when there are more players than spawn points.
  • Fixed teams occasionally being assigned the wrong base in larger lobbies.
  • Added clearer messages explaining why CTF cannot start.

moreStrafts is optional. Normal four-player lobbies still work as before.

1.0.5

  • Fixed rockets, grenades, mines and other projectiles sometimes failing for non-host players.
  • Fixed some loading events resetting an active CTF match.

1.0.4

  • Fixed living players occasionally being respawned and forced to drop a carried flag.
  • Added smarter respawns that avoid enemies, hazards and the place you just died.
  • Added the option to disable smart respawns.

The projectile fix included here was incomplete and was replaced in 1.0.5.

1.0.3

  • Fixed respawned players wearing the host's outfit.
  • Fixed slower-loading players occasionally cutting the opening countdown short.

1.0.2

  • Fixed CTF rules sometimes not activating even though the flags and HUD appeared.
  • Restored continuous respawns and prevented normal elimination rules from ending the take.

1.0.1

  • Fixed a team wipe ending the take and awarding a normal elimination point.
  • Fixed fast movement through a base occasionally failing to register a capture.

1.0.0

  • First complete release.
  • Two-team Capture the Flag with pickups, drops, returns and captures.
  • Continuous respawning instead of sitting out the take.
  • Configurable capture target, return timer and carrier penalty.
  • Animated flags, bases, HUD markers and game-matched sound effects.
  • Automatic base placement with optional manual overrides.

0.1.0

Internal test build.

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