CaptureTheFlag
Two-team Capture the Flag for STRAFTAT. Grab the enemy flag, run it back to your base, first to three wins. Get killed and you respawn a few seconds later instead of sitting out the round.Changelog
1.1.2
- Fixed flags not appearing for non-host players in full 2v2 lobbies.
- Fixed clients occasionally missing CTF state while a map was loading.
- Fixed matches sometimes stopping or resetting when a player's version information was delayed.
- Improved the warning shown when CTF state is not reaching a client.
1.1.1 was an unreleased test build, so this fix is numbered 1.1.2 to prevent the two builds
from being mixed in the same lobby.
1.1.0
- Added support for larger lobbies using moreStrafts, including 3v3 and 5v5.
- Players left without a team are now placed on the smaller of the two teams.
- Late joiners no longer reset an active match or its score.
- Improved respawn placement when there are more players than spawn points.
- Fixed teams occasionally being assigned the wrong base in larger lobbies.
- Added clearer messages explaining why CTF cannot start.
moreStrafts is optional. Normal four-player lobbies still work as before.
1.0.5
- Fixed rockets, grenades, mines and other projectiles sometimes failing for non-host players.
- Fixed some loading events resetting an active CTF match.
1.0.4
- Fixed living players occasionally being respawned and forced to drop a carried flag.
- Added smarter respawns that avoid enemies, hazards and the place you just died.
- Added the option to disable smart respawns.
The projectile fix included here was incomplete and was replaced in 1.0.5.
1.0.3
- Fixed respawned players wearing the host's outfit.
- Fixed slower-loading players occasionally cutting the opening countdown short.
1.0.2
- Fixed CTF rules sometimes not activating even though the flags and HUD appeared.
- Restored continuous respawns and prevented normal elimination rules from ending the take.
1.0.1
- Fixed a team wipe ending the take and awarding a normal elimination point.
- Fixed fast movement through a base occasionally failing to register a capture.
1.0.0
- First complete release.
- Two-team Capture the Flag with pickups, drops, returns and captures.
- Continuous respawning instead of sitting out the take.
- Configurable capture target, return timer and carrier penalty.
- Animated flags, bases, HUD markers and game-matched sound effects.
- Automatic base placement with optional manual overrides.
0.1.0
Internal test build.
