koki-Spawn_Remapper icon

Spawn Remapper

Change spawn locations!

By koki
Last updated 3 days ago
Total downloads 20
Total rating 0 
Categories
Dependency string koki-Spawn_Remapper-1.1.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

straftatmodding-MyceliumNetworking-1.1.17 icon
straftatmodding-MyceliumNetworking

An easy to use networking library for sending custom RPCs through Steam.

Preferred version: 1.1.17
BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Spawn Remapper

Chat Commands is required to define mappings (but not to host/join)!

SpawnViewer is highly recommended to make remapping easier by displaying spawn #s and locations. Make sure to reload with F8 after changing a spawn location.

Mappings are stored in BepInEx/config/com.koki.spawnremap_spawnpoint_data.json.

Run /help spawnremap to see a command list, or reference this README.

Commands

The below 2 commands can only be run in exploration mode or in a real match. Only the host may set spawns and only the mappings of the host are used.

/placespawn <spawn number> [is2v2] (alias /srps)

  • Sets the given spawn # to your current location.
  • Defaults to (only) setting the 1v1 spawn.
  • "is2v2" is a true or false value.

/resetspawn <spawn number> [is2v2] (alias /srrs)

  • Remove the given spawn #.
  • The word "all" can be used instead of a # to remove all spawns for either 1v1 (default) or 2v2.

The other 2 commands below may be used by anyone in a lobby at any time.

/exportspawns (alias /srexp)

  • Export all your spawn remaps to clipboard as a code.
  • The code is not efficient at all atm so it'll get kind of long with more entries but nothing the clipboard cant handle

/importspawns (alias /srimp)

  • OVERWRITES your current spawn remaps from the code in your clipboard
  • Backing up current code recommended before import for that reason