| Last updated | 3 days ago |
| Total downloads | 20 |
| Total rating | 0 |
| Categories | |
| Dependency string | koki-Spawn_Remapper-1.1.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
straftatmodding-MyceliumNetworking
An easy to use networking library for sending custom RPCs through Steam.
Preferred version: 1.1.17BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Spawn Remapper
Chat Commands is required to define mappings (but not to host/join)!
SpawnViewer is highly recommended to make remapping easier by displaying spawn #s and locations. Make sure to reload with F8 after changing a spawn location.
Mappings are stored in BepInEx/config/com.koki.spawnremap_spawnpoint_data.json.
Run /help spawnremap to see a command list, or reference this README.
Commands
The below 2 commands can only be run in exploration mode or in a real match. Only the host may set spawns and only the mappings of the host are used.
/placespawn <spawn number> [is2v2] (alias /srps)
- Sets the given spawn # to your current location.
- Defaults to (only) setting the 1v1 spawn.
- "is2v2" is a true or false value.
/resetspawn <spawn number> [is2v2] (alias /srrs)
- Remove the given spawn #.
- The word "all" can be used instead of a # to remove all spawns for either 1v1 (default) or 2v2.
The other 2 commands below may be used by anyone in a lobby at any time.
/exportspawns (alias /srexp)
- Export all your spawn remaps to clipboard as a code.
- The code is not efficient at all atm so it'll get kind of long with more entries but nothing the clipboard cant handle
/importspawns (alias /srimp)
- OVERWRITES your current spawn remaps from the code in your clipboard
- Backing up current code recommended before import for that reason