All mods

 3
0 
Test
The FitnessGram Pacer test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter Pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute
Last updated: 5 hours ago
 1362
0 
Story Location Annoyance Removal Experimental
Story Spoilers within!
Last updated: 3 years ago
 3760
0 
Builder Module Experimental
Builder Module for Prawn Suit or Seamoth. Pulls mats from inventory For those big, long projects.
Last updated: 3 years ago
 1061
0 
No Eating Sounds Experimental
For sufferers of Misophonia.
Last updated: 3 years ago
 3231
0 
Building Tweaks Experimental
Makes a number of changes to what's possible when placing/constructing objects.
Last updated: 3 years ago
 1753
0 
Time Eternal Experimental
Currently Configurable to allow for always high noon, always midnight, or normal lighting.
Last updated: 3 years ago
 2930
0 
Better ACU Experimental
Overall Improvement of the Alien Containment Unit.
Last updated: 3 years ago
 1766
0 
Warpers Warp Less Experimental
Makes warpers warp themselves around less.
Last updated: 3 years ago
 4467
0 
Drop Upgrades On Destroy Experimental
This is a simple mod that will make vehicles drop any upgrades that were installed in it if the vehicle is destroyed.
Last updated: 3 years ago
 2084
0 
Builder Place On Complete Experimental
Makes it so when you finish constructing something it automatically starts placement of another of said object.
Last updated: 3 years ago
 2486
0 
Custom Hull Plates Experimental
Loads custom hull plates to decorate with.
Last updated: 3 years ago
 4362
0 
Copper From Scanning Experimental
Makes it so when you scan fragments you already know you now get 1 titanium and 1 copper instead of 2 titanium.
Last updated: 3 years ago
 1403
0 
Unknown Name Experimental
Disables knowing the names of anything before you have scanned it and more.
Last updated: 3 years ago
 7474
0 
Increased Resource Spawns Experimental
Mod to increase the spawn of resources in the world.
Last updated: 3 years ago
 1108
0 
No Crosshair Experimental
Immersion mod __ removes crosshair from HUD (Optional override toggle: Hold F and press Left Mouse button)
Last updated: 3 years ago
 2583
0 
Custom Posters Experimental
Loads custom Posters to decorate with.
Last updated: 3 years ago
 3328
0 
Increased Chunk Drops Experimental
Allows you to set how many items will drop while breaking things like limestone, sandstone, etc.
Last updated: 3 years ago
 2846
0 
Customize Your Spawns Experimental
Allows you to change what and where creatures/chunks/deposits/fragments are spawned in the world base on biomes.
Last updated: 3 years ago
 1035
0 
Charge Required Experimental
Makes it so that when crafting things that require a battery as an ingredient to craft they will fail when trying to use a dead battery.
Last updated: 3 years ago
 1683
0 
Creatures Flee Less Experimental
When attacking creatures it makes them not run away at the smallest damage meaning hostile creatures care less about your silly little butter knife.
Last updated: 3 years ago
 2652
0 
Tool Inspection Experimental
This mod allows you to press the i key while holding a tool and if the tool has an animation for the first time it is equipped then it will replay that animation for you.
Last updated: 3 years ago
 1259
0 
No Oxygen Warnings Experimental
The game no longer will warn you when running out of O2 even in survival or freedom modes.
Last updated: 3 years ago
 1579
0 
Power Order Experimental
This mod allows you to prioritize types of power sources over others.
Last updated: 3 years ago
 7405
0 
Tech Pistol Experimental
Advanced Multipurpose Energy Pistol.
Last updated: 3 years ago