using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Better Low Health Warning")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Better Low Health Warning")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4704650f-69e7-4932-a25e-3b23ceda6943")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace BetterLowHealthWarning;
[BepInPlugin("kumo.sulfur.better_low_health_warning", "Better Low Health Warning", "1.1.0")]
public sealed class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Log;
internal static ConfigEntry<bool> EnableMod;
internal static ConfigEntry<bool> HideWhenHudHidden;
internal static ConfigEntry<float> WarningHealthPercent;
internal static ConfigEntry<float> CriticalHealthPercent;
internal static ConfigEntry<int> BorderThickness;
internal static ConfigEntry<float> MinOpacity;
internal static ConfigEntry<float> MaxOpacity;
internal static ConfigEntry<bool> EnablePulse;
internal static ConfigEntry<float> PulseSpeed;
internal static ConfigEntry<float> FadeSpeed;
internal static ConfigEntry<float> FullscreenTintOpacity;
internal static ConfigEntry<bool> LogErrors;
internal static BetterLowHealthWarningOverlay Overlay;
private Harmony harmony;
private static bool loggedError;
private void Awake()
{
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Expected O, but got Unknown
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Expected O, but got Unknown
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Expected O, but got Unknown
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Expected O, but got Unknown
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Expected O, but got Unknown
//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
//IL_01d1: Expected O, but got Unknown
//IL_0204: Unknown result type (might be due to invalid IL or missing references)
//IL_020e: Expected O, but got Unknown
//IL_0241: Unknown result type (might be due to invalid IL or missing references)
//IL_024b: Expected O, but got Unknown
//IL_0275: Unknown result type (might be due to invalid IL or missing references)
//IL_027b: Expected O, but got Unknown
//IL_029c: Unknown result type (might be due to invalid IL or missing references)
//IL_02a6: Expected O, but got Unknown
//IL_0317: Unknown result type (might be due to invalid IL or missing references)
//IL_031d: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
EnableMod = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableMod", true, "Enable better low health warning.");
HideWhenHudHidden = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "HideWhenHudHidden", true, "Hide the warning when the game HUD is hidden.");
WarningHealthPercent = ((BaseUnityPlugin)this).Config.Bind<float>("Visual", "WarningHealthPercent", 0.35f, new ConfigDescription("Show warning below this health percentage. 0.35 = 35%.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
CriticalHealthPercent = ((BaseUnityPlugin)this).Config.Bind<float>("Visual", "CriticalHealthPercent", 0.15f, new ConfigDescription("Use stronger warning below this health percentage. 0.15 = 15%.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
BorderThickness = ((BaseUnityPlugin)this).Config.Bind<int>("Visual", "BorderThickness", 160, new ConfigDescription("Soft red vignette thickness in pixels.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 700), Array.Empty<object>()));
MinOpacity = ((BaseUnityPlugin)this).Config.Bind<float>("Visual", "MinOpacity", 0.08f, new ConfigDescription("Warning opacity at the warning threshold.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
MaxOpacity = ((BaseUnityPlugin)this).Config.Bind<float>("Visual", "MaxOpacity", 0.42f, new ConfigDescription("Warning opacity at or below the critical threshold.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
EnablePulse = ((BaseUnityPlugin)this).Config.Bind<bool>("Visual", "EnablePulse", true, "Pulse the warning when health is low.");
PulseSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("Visual", "PulseSpeed", 2.2f, new ConfigDescription("Pulse speed. Higher values pulse faster.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 20f), Array.Empty<object>()));
FadeSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("Visual", "FadeSpeed", 10f, new ConfigDescription("Fade in/out speed for the warning.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 50f), Array.Empty<object>()));
FullscreenTintOpacity = ((BaseUnityPlugin)this).Config.Bind<float>("Visual", "FullscreenTintOpacity", 0.035f, new ConfigDescription("Very subtle full-screen red tint multiplier. Set to 0 to disable.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 0.2f), Array.Empty<object>()));
LogErrors = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "LogErrors", false, "Log patch errors. Keep false for normal gameplay.");
GameObject val = new GameObject("BetterLowHealthWarningOverlay");
Object.DontDestroyOnLoad((Object)(object)val);
((Object)val).hideFlags = (HideFlags)61;
Overlay = val.AddComponent<BetterLowHealthWarningOverlay>();
harmony = new Harmony("kumo.sulfur.better_low_health_warning");
Type type = AccessTools.TypeByName("PerfectRandom.Sulfur.Gameplay.PlayerHUD");
if (type == null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Could not find PlayerHUD type.");
return;
}
MethodInfo methodInfo = AccessTools.Method(type, "Update", (Type[])null, (Type[])null);
if (methodInfo == null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Could not find PlayerHUD.Update.");
return;
}
HarmonyMethod val2 = new HarmonyMethod(typeof(Plugin).GetMethod("PlayerHudUpdatePostfix", BindingFlags.Static | BindingFlags.NonPublic));
harmony.Patch((MethodBase)methodInfo, (HarmonyMethod)null, val2, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Better Low Health Warning 1.1.0 loaded. Patched PlayerHUD.Update.");
}
private void OnDestroy()
{
Harmony obj = harmony;
if (obj != null)
{
obj.UnpatchSelf();
}
if ((Object)(object)Overlay != (Object)null)
{
Object.Destroy((Object)(object)((Component)Overlay).gameObject);
Overlay = null;
}
}
private static void PlayerHudUpdatePostfix(object __instance)
{
if ((Object)(object)Overlay == (Object)null)
{
return;
}
if (!EnableMod.Value)
{
Overlay.ClearHealth();
return;
}
try
{
if (!TryGetNormalizedHealthFromPlayerHud(__instance, out var normalizedHealth))
{
Overlay.ClearHealth();
return;
}
bool isHudVisible = TryGetHudVisible(__instance);
Overlay.SetHealth(normalizedHealth, isHudVisible);
}
catch (Exception ex)
{
Overlay.ClearHealth();
if (LogErrors.Value && !loggedError)
{
loggedError = true;
ManualLogSource log = Log;
if (log != null)
{
log.LogWarning((object)("Better Low Health Warning patch error: " + ex));
}
}
}
}
private static bool TryGetNormalizedHealthFromPlayerHud(object playerHud, out float normalizedHealth)
{
normalizedHealth = 1f;
if (playerHud == null)
{
return false;
}
object fieldValue = GetFieldValue(playerHud, "player");
if (fieldValue == null)
{
return false;
}
object fieldValue2 = GetFieldValue(fieldValue, "playerUnit");
if (fieldValue2 == null)
{
return false;
}
MethodInfo method = fieldValue2.GetType().GetMethod("GetNormalizedHealth", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (method == null)
{
return false;
}
object obj = method.Invoke(fieldValue2, null);
if (!(obj is float))
{
return false;
}
normalizedHealth = Mathf.Clamp01((float)obj);
return true;
}
private static bool TryGetHudVisible(object playerHud)
{
if (playerHud == null)
{
return true;
}
object fieldValue = GetFieldValue(playerHud, "canvasGroup");
if (fieldValue == null)
{
return true;
}
PropertyInfo property = fieldValue.GetType().GetProperty("alpha", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (property == null)
{
return true;
}
object value = property.GetValue(fieldValue, null);
if (!(value is float))
{
return true;
}
return (float)value > 0.01f;
}
private static object GetFieldValue(object instance, string fieldName)
{
if (instance == null || string.IsNullOrEmpty(fieldName))
{
return null;
}
FieldInfo field = instance.GetType().GetField(fieldName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (field == null)
{
return null;
}
return field.GetValue(instance);
}
}
internal sealed class BetterLowHealthWarningOverlay : MonoBehaviour
{
private float normalizedHealth = 1f;
private bool hasValidHealth;
private bool hudVisible = true;
private float displayedOpacity;
public void SetHealth(float value, bool isHudVisible)
{
normalizedHealth = Mathf.Clamp01(value);
hudVisible = isHudVisible;
hasValidHealth = true;
}
public void ClearHealth()
{
hasValidHealth = false;
normalizedHealth = 1f;
hudVisible = true;
}
private void OnGUI()
{
float num = 0f;
if (Plugin.EnableMod.Value && hasValidHealth && (!Plugin.HideWhenHudHidden.Value || hudVisible))
{
float num2 = Mathf.Clamp01(Plugin.WarningHealthPercent.Value);
float num3 = Mathf.Clamp01(Plugin.CriticalHealthPercent.Value);
float num4 = Mathf.Max(num2, num3);
float num5 = Mathf.Min(num2, num3);
if (normalizedHealth <= num4)
{
float num6 = Mathf.Max(0.001f, num4 - num5);
float num7 = Mathf.Clamp01((num4 - normalizedHealth) / num6);
float num8 = Mathf.Clamp01(Plugin.MinOpacity.Value);
float num9 = Mathf.Clamp01(Plugin.MaxOpacity.Value);
if (num9 < num8)
{
float num10 = num8;
num8 = num9;
num9 = num10;
}
num = Mathf.Lerp(num8, num9, num7);
if (Plugin.EnablePulse.Value)
{
float num11 = Mathf.Max(0.1f, Plugin.PulseSpeed.Value);
float num12 = 0.5f + 0.5f * Mathf.Sin(Time.unscaledTime * num11 * (float)Math.PI * 2f);
float num13 = Mathf.Lerp(0.05f, 0.35f, num7);
num *= Mathf.Lerp(1f - num13, 1f, num12);
}
}
}
float num14 = Mathf.Max(0.1f, Plugin.FadeSpeed.Value);
displayedOpacity = Mathf.Lerp(displayedOpacity, num, 1f - Mathf.Exp((0f - num14) * Time.unscaledDeltaTime));
if (!(displayedOpacity <= 0.005f))
{
DrawSoftVignette(displayedOpacity);
}
}
private static void DrawSoftVignette(float opacity)
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_0197: Unknown result type (might be due to invalid IL or missing references)
//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
int num = Mathf.Clamp(Plugin.BorderThickness.Value, 1, 700);
int num2 = 14;
Texture2D whiteTexture = Texture2D.whiteTexture;
Color color = GUI.color;
float num3 = Screen.width;
float num4 = Screen.height;
float num5 = Mathf.Clamp(Plugin.FullscreenTintOpacity.Value, 0f, 0.2f);
if (num5 > 0f)
{
GUI.color = new Color(0.45f, 0f, 0f, Mathf.Clamp01(opacity * num5));
GUI.DrawTexture(new Rect(0f, 0f, num3, num4), (Texture)(object)whiteTexture);
}
float num6 = Mathf.Max(1f, (float)num / (float)num2);
for (int i = 0; i < num2; i++)
{
float num7 = (float)i / (float)(num2 - 1);
float num8 = opacity * Mathf.Pow(1f - num7, 1.85f);
GUI.color = new Color(0.95f, 0.02f, 0.015f, Mathf.Clamp01(num8));
float num9 = (float)i * num6;
float num10 = Mathf.Ceil(num6);
GUI.DrawTexture(new Rect(num9, num9, num3 - num9 * 2f, num10), (Texture)(object)whiteTexture);
GUI.DrawTexture(new Rect(num9, num4 - num9 - num10, num3 - num9 * 2f, num10), (Texture)(object)whiteTexture);
GUI.DrawTexture(new Rect(num9, num9 + num10, num10, num4 - num9 * 2f - num10 * 2f), (Texture)(object)whiteTexture);
GUI.DrawTexture(new Rect(num3 - num9 - num10, num9 + num10, num10, num4 - num9 * 2f - num10 * 2f), (Texture)(object)whiteTexture);
}
GUI.color = color;
}
}