using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("AltScrollInventory")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AltScrollInventory")]
[assembly: AssemblyTitle("AltScrollInventory")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace AltScrollInventory
{
[BepInPlugin("sbg.altscroll.inventory", "AltScrollInventory", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(PlayerGolfer), "SetPitch")]
internal static class Patch_PlayerGolfer_SetPitch
{
private static bool Prefix()
{
return !IsAltHeld();
}
}
public const string ModGuid = "sbg.altscroll.inventory";
public const string ModName = "AltScrollInventory";
public const string ModVersion = "0.1.0";
internal static ManualLogSource Log;
private int lastSign;
private void Awake()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
Log = ((BaseUnityPlugin)this).Logger;
new Harmony("sbg.altscroll.inventory").PatchAll();
Log.LogInfo((object)"AltScrollInventory v0.1.0 loaded.");
}
private void Update()
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
if (!IsAltHeld())
{
lastSign = 0;
return;
}
GameplayActions gameplay = PlayerInput.Controls.Gameplay;
float num = ((GameplayActions)(ref gameplay)).Pitch.ReadValue<float>();
int num2 = ((num > 0.05f) ? 1 : ((num < -0.05f) ? (-1) : 0));
if (num2 != 0 && num2 != lastSign)
{
if (num2 > 0)
{
Hotkeys.CycleRight();
}
else
{
Hotkeys.CycleLeft();
}
}
lastSign = num2;
}
internal static bool IsAltHeld()
{
Keyboard current = Keyboard.current;
if (current != null)
{
if (!((ButtonControl)current.leftAltKey).isPressed)
{
return ((ButtonControl)current.rightAltKey).isPressed;
}
return true;
}
return false;
}
}
}