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EvenMoreSkinColors

Adds a multiplayer-synced custom skin-tone picker with presets, hex entry, and per-loadout persistence.

CHANGELOG

Changelog

0.1.3

  • Remove the redundant "Show/Hide Wheel" toolbar button. The whole-panel minimize from 0.1.2 already covers the same need without the second confusable affordance, and the wheel is now always visible while the panel is expanded.
  • Fix wheel-drag stutter. Three changes:
    • Skip the SV gradient regen when hue hasn't moved (it's parameterized only by hue, so SV-square drags reuse the existing texture and tiny wheel jitters do too) and switch from 65,536 SetPixel calls to one SetPixels32 upload using a reused buffer.
    • Defer disk-save and Mirror broadcast to drag-end. During the drag we still apply the new color to the preview material live, but cray.evenmoreskincolors.cfg now writes once on pointer-up via a new IPointerUpHandler / IEndDragHandler pair on the drag surface, and a _dragFinalizing guard makes sure the two handlers only commit once between them.
    • Drop the duplicate ApplyToPreview at the end of RefreshUiSetLocalSelection already calls it; the explicit call is kept on the cold paths (Initialize, minimize/ restore) that don't go through SetLocalSelection.

0.1.2

  • Add a whole-panel minimize/restore so the picker no longer covers the character preview and the vanilla skin-color buttons. A new \u2013 button in the panel's top-right collapses everything to a small "Custom Tone" launcher pill (with a live swatch); clicking the pill expands the picker back. State is persisted in cray.evenmoreskincolors.cfg under [Picker.Panel] Minimized, so the panel reopens in whichever mode you last left it.

0.1.1

  • Fix the color-wheel picker being unresponsive and appearing locked to the current character tone. Three separate problems contributed: the panel was being parented inside the Skincolors GridLayoutGroup (which squashed it, injected a Content wrapper, and hid AdvancedArea), the wheel's pointer math assumed a centered pivot while the box was top-left pinned (so clicks in the ring always fell outside the hit distance), and the handle Images were raycast targets that could steal events from the drag surface. Panel now parents to the Preview container, pointer math is pivot-agnostic via rect.rect.center, and handles are raycast-inert.

0.1.0

  • Initial release candidate.
  • Adds a custom multiplayer-synced skin tone override with a color-wheel UI in character customization.
  • Adds per-loadout persistence in BepInEx config.
  • Adds quick presets, hex entry, reset-to-vanilla, and reset-to-default controls.
  • Adds additive compatibility handling for MoreSkinColors.
  • Adds debug log hooks for harness-driven verification.