EvenMoreSkinColors
Adds a multiplayer-synced custom skin-tone picker with presets, hex entry, and per-loadout persistence.
CHANGELOG
Changelog
0.1.3
- Remove the redundant "Show/Hide Wheel" toolbar button. The whole-panel minimize from 0.1.2 already covers the same need without the second confusable affordance, and the wheel is now always visible while the panel is expanded.
- Fix wheel-drag stutter. Three changes:
- Skip the SV gradient regen when hue hasn't moved (it's parameterized only by hue, so
SV-square drags reuse the existing texture and tiny wheel jitters do too) and switch from
65,536
SetPixelcalls to oneSetPixels32upload using a reused buffer. - Defer disk-save and Mirror broadcast to drag-end. During the drag we still apply the new
color to the preview material live, but
cray.evenmoreskincolors.cfgnow writes once on pointer-up via a newIPointerUpHandler/IEndDragHandlerpair on the drag surface, and a_dragFinalizingguard makes sure the two handlers only commit once between them. - Drop the duplicate
ApplyToPreviewat the end ofRefreshUi—SetLocalSelectionalready calls it; the explicit call is kept on the cold paths (Initialize, minimize/ restore) that don't go throughSetLocalSelection.
- Skip the SV gradient regen when hue hasn't moved (it's parameterized only by hue, so
SV-square drags reuse the existing texture and tiny wheel jitters do too) and switch from
65,536
0.1.2
- Add a whole-panel minimize/restore so the picker no longer covers the character preview and
the vanilla skin-color buttons. A new
\u2013button in the panel's top-right collapses everything to a small "Custom Tone" launcher pill (with a live swatch); clicking the pill expands the picker back. State is persisted incray.evenmoreskincolors.cfgunder[Picker.Panel] Minimized, so the panel reopens in whichever mode you last left it.
0.1.1
- Fix the color-wheel picker being unresponsive and appearing locked to the current character tone.
Three separate problems contributed: the panel was being parented inside the Skincolors
GridLayoutGroup (which squashed it, injected a
Contentwrapper, and hid AdvancedArea), the wheel's pointer math assumed a centered pivot while the box was top-left pinned (so clicks in the ring always fell outside the hit distance), and the handle Images were raycast targets that could steal events from the drag surface. Panel now parents to thePreviewcontainer, pointer math is pivot-agnostic viarect.rect.center, and handles are raycast-inert.
0.1.0
- Initial release candidate.
- Adds a custom multiplayer-synced skin tone override with a color-wheel UI in character customization.
- Adds per-loadout persistence in BepInEx config.
- Adds quick presets, hex entry, reset-to-vanilla, and reset-to-default controls.
- Adds additive compatibility handling for MoreSkinColors.
- Adds debug log hooks for harness-driven verification.