ForeverGolfCart
Hold Q to spawn a pastel-tinted golf cart you immediately drive. Empties after exit, so you can summon a fresh cart whenever you need one.
By Cray
| Last updated | 2 hours ago |
| Total downloads | 0 |
| Total rating | 0 |
| Categories | |
| Dependency string | Cray-ForeverGolfCart-0.3.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
ForeverGolfCart
Hold Q to summon a golf cart — every player with the mod can do this on demand instead of hunting for the rare cart pickup. The cart appears at your feet, you're seated as the driver automatically, and the moment you step out of an empty cart it despawns so the world doesn't fill up with abandoned carts.
The summoned cart is tinted with a random pastel hue so you can tell it's not a vanilla spawn at a glance.
Configuration
BepInEx/config/sbg.forevergolfcart.cfg:
Spawn.HotkeyHoldDuration— seconds you have to hold the hotkey before the cart spawns (default0.4).Spawn.SummonKey—KeyCodefor the summon button (defaultQ).Visuals.PastelTintEnabled— toggle the tint (defaulttrue).
Limitations / known gaps in v0.1
- True rebinding through the in-game controls menu isn't wired in —
KeyCodeconfig only. - Pastel tint is computed locally at spawn time; modded clients will see slightly different hues unless someone wires up a synced color message.
Build / deploy / release
dotnet build -c Release
pwsh tools/package.ps1
gh release create vX.Y.Z artifacts/Cray-ForeverGolfCart-<ver>.zip --notes-file CHANGELOG.md