Super Battle Golf
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Dependency string
Cray-GolfCartLauncher-0.4.0
Dependants

GolfCartLauncher

Adds a new inventory item — a launcher cloned from the rocket launcher — that fires a fully-drivable golf cart as its projectile. Aiming and the in-hand visual carry over from the rocket launcher; on use, instead of spawning a homing rocket, the server instantiates the vanilla golf cart prefab at the barrel position with a forward velocity of around 15 – 30 mph. Single shot, item disappears from the inventory like other vanilla one-use items.

Configuration

BepInEx/config/sbg.golfcartlauncher.cfg:

  • Projectile.LaunchSpeedMph — projectile launch speed (default 22, valid 1530).
  • Projectile.UpwardArcDegrees — pitch the launch direction up by this much so the cart travels a recognisable arc instead of a flat shot (default 12).

Limitations / known gaps in v0.1

  • Spawn rate of the launcher in match item pools is 0% by default — pick it up via debug hotkey F7 while testing, or add it through the BallSaboteur-style item-grant flow.
  • The cart projectile retains all vanilla cart behavior (drivable, can be entered) — it's not a stripped projectile shell. The user who fires it is not automatically seated in the cart.
  • Multiplayer: every player in the lobby needs the mod for synced spawns. Vanilla peers won't see the projectile and may experience a desync.

Build / deploy / release

dotnet build -c Release
pwsh tools/package.ps1
gh release create vX.Y.Z artifacts/Cray-GolfCartLauncher-<ver>.zip --notes-file CHANGELOG.md
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