ShotSpeedometer
Adds a live MPH/KPH speed readout to the ball's worldspace icon while the ball is in motion.
By Cray
| Last updated | 3 hours ago |
| Total downloads | 6 |
| Total rating | 0 |
| Categories | |
| Dependency string | Cray-ShotSpeedometer-0.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
ShotSpeedometer
A small BepInEx mod for Super Battle Golf that adds a live speed readout to the ball's existing worldspace icon. Whenever your ball is moving, the icon now shows both the vanilla distance-from-player number and a second line with the ball's current speed in MPH or KPH. The label hides itself once the ball comes to rest.
The unit follows your existing distance-unit setting:
| Distance unit | Speed unit |
|---|---|
| Yards | MPH |
| Meters | KPH |
Speed is the full 3D rigidbody velocity magnitude, so it matches what real-world golf radars quote (ball speed, not just horizontal speed).
Installation
Install via r2modman / Thunderstore Mod Manager. The mod is purely visual and only renders for your own ball (or the ball of the player you're spectating), matching the vanilla worldspace-icon behavior.
Configuration
BepInEx/config/sbg.shotspeedometer.cfg is generated on first run. Available settings:
Display.HideAtRest(defaulttrue) — hide the speed line when the ball is stationary.Display.MinSpeedToShow(default0.3) — speed threshold (in m/s) below which the label hides whenHideAtRestis true. Lower values keep it visible longer at low rolls.
Build / deploy / release
Standard SBG-mod workflow:
dotnet build -c Release # auto-deploys to r2modman Default profile
pwsh tools/package.ps1 # artifacts/Cray-ShotSpeedometer-<ver>.zip
gh release create vX.Y.Z artifacts/Cray-ShotSpeedometer-<ver>.zip --notes-file CHANGELOG.md