Decompiled source of SBG Unattended Server v1.1.0

SBG-UnattendedServer.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Mirror;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("GameAssembly")]
[assembly: IgnoresAccessChecksTo("SharedAssembly")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SBG-UnattendedServer")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0")]
[assembly: AssemblyProduct("Super Battle Golf Unattended Server")]
[assembly: AssemblyTitle("SBG-UnattendedServer")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace UnattendedServer
{
	[BepInPlugin("com.kingcox22.sbg.unattended", "Unattended Server", "1.1.0")]
	public class UnattendedServerPlugin : BaseUnityPlugin
	{
		public static ConfigEntry<float> ConfigStartDelay;

		public static ConfigEntry<int> ConfigHoleCount;

		public static ConfigEntry<bool> ConfigRandomizeHoles;

		private float _startTimer = 0f;

		private int _lastAnnouncedTime = -2;

		private string _status = "Lobby";

		private bool _isStarting = false;

		private void Awake()
		{
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Expected O, but got Unknown
			ConfigStartDelay = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Countdown Timer", 65f, "Seconds to wait in lobby.");
			ConfigHoleCount = ((BaseUnityPlugin)this).Config.Bind<int>("Match Settings", "Hole Count", 9, "Holes if randomizing.");
			ConfigRandomizeHoles = ((BaseUnityPlugin)this).Config.Bind<bool>("Match Settings", "Randomize Holes", true, "If false, uses lobby selection.");
			Harmony val = new Harmony("com.kingcox22.sbg.unattended");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Unattended Server v2.0.4: Strict Lobby Detection.");
		}

		private void Update()
		{
			if (NetworkServer.active)
			{
				if (IsMatchRunning())
				{
					_status = "In Game";
					_startTimer = 0f;
					_lastAnnouncedTime = -2;
					_isStarting = false;
				}
				else if (_isStarting)
				{
					_status = "Loading...";
				}
				else
				{
					HandleAutoStart();
				}
			}
		}

		private bool IsMatchRunning()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			Scene activeScene = SceneManager.GetActiveScene();
			string name = ((Scene)(ref activeScene)).name;
			if (name.Equals("Driving Range", StringComparison.OrdinalIgnoreCase))
			{
				return false;
			}
			if (NetworkManager.loadingSceneAsync != null)
			{
				return true;
			}
			return true;
		}

		private void HandleAutoStart()
		{
			int num = CourseManager.CountActivePlayers();
			if (num > 0)
			{
				_startTimer += Time.deltaTime;
				float num2 = Mathf.Max(0f, ConfigStartDelay.Value - _startTimer);
				int num3 = Mathf.CeilToInt(num2);
				_status = $"Auto-Start: {num3}s";
				if (num3 != _lastAnnouncedTime)
				{
					if (num3 == 60 || num3 == 30 || num3 == 10 || (num3 <= 5 && num3 > 0))
					{
						string arg = (ConfigRandomizeHoles.Value ? "Randomizing..." : "Starting...");
						AnnounceChat($"SERVER: {arg} in {num3} seconds");
					}
					_lastAnnouncedTime = num3;
				}
				if (_startTimer >= ConfigStartDelay.Value)
				{
					_isStarting = true;
					_startTimer = 0f;
					_lastAnnouncedTime = -1;
					ExecuteStartSequence();
				}
			}
			else
			{
				_startTimer = 0f;
				_lastAnnouncedTime = -2;
				_status = "Waiting for players...";
			}
		}

		private void ExecuteStartSequence()
		{
			MatchSetupMenu val = Resources.FindObjectsOfTypeAll<MatchSetupMenu>().FirstOrDefault();
			if ((Object)(object)val == (Object)null)
			{
				_isStarting = false;
				return;
			}
			if (ConfigRandomizeHoles.Value)
			{
				CourseCollection allCourses = GameManager.AllCourses;
				if ((Object)(object)allCourses != (Object)null)
				{
					int[] array = (from x in allCourses.allHoles
						orderby Random.value
						select x into h
						select h.GlobalIndex).Take(ConfigHoleCount.Value).ToArray();
					GameManager.ClientSetNonStandardCourse(array, true);
				}
			}
			Traverse.Create((object)val).Method("StartOrCancelMatch", Array.Empty<object>()).GetValue();
		}

		private void AnnounceChat(string message)
		{
			if ((Object)(object)SingletonNetworkBehaviour<TextChatManager>.Instance == (Object)null || (Object)(object)GameManager.LocalPlayerInfo == (Object)null)
			{
				return;
			}
			try
			{
				typeof(TextChatManager).GetMethod("RpcMessage", BindingFlags.Instance | BindingFlags.NonPublic)?.Invoke(SingletonNetworkBehaviour<TextChatManager>.Instance, new object[2]
				{
					message,
					GameManager.LocalPlayerInfo
				});
			}
			catch
			{
			}
		}

		private void OnGUI()
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			if (NetworkServer.active)
			{
				GUI.backgroundColor = new Color(0f, 0f, 0f, 0.8f);
				GUI.Box(new Rect((float)(Screen.width - 210), 10f, 200f, 50f), "<b>SBG SERVER</b>\n" + _status);
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "SBG-UnattendedServer";

		public const string PLUGIN_NAME = "Super Battle Golf Unattended Server";

		public const string PLUGIN_VERSION = "1.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}