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Sapex-MultiGoals-1.8.1 icon

MultiGoals

Team modes and custom game rules for SuperBattleGolf: Goals Required 1-100, Team Chaos, Team Competitive, team scoring sync, TAB progress UI, and team-colored name tags for modded clients.

Date uploaded 2 months ago
Version 1.8.1
Download link Sapex-MultiGoals-1.8.1.zip
Downloads 3009
Dependency string Sapex-MultiGoals-1.8.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2304 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2304

README

SBG MultiGoals

Team modes and custom game rules for Super Battle Golf.

Features

  • Goals Required slider (1-100) in the MultiGoal tab.
  • Score for each goal toggle.
  • Points per goal slider (1-100).
  • Game Mode selector with Standard, Team Chaos, and Team Competitive.
  • Teams Count slider (2-4).
  • Host-controlled player-to-team assignment in lobby.
  • Competitive scoring mode: Simple (Decrement).
  • Team scores and goal progress shown in TAB.
  • Team tags in TAB name column: [Team 1], [Team 2], etc.
  • Team-colored player names in TAB.
  • Team-colored world name tags above player heads.
  • Host-to-client mod sync for team assignments and goal counters.

Scoring Summary

  • Standard: default round flow + optional Score for each goal bonus.
  • Team Chaos: goals are counted for the whole team.
  • Team Competitive: each player finishes their own goal count, points are applied to team members according to mode rules.

Recommended Match Settings

  • For team modes, use Player Speed = 200%.
  • For team modes, disable the game's standard bonus scoring.
  • For Team Competitive, it is recommended to disable Score for each goal.

Gameplay Ideas

  • Different combinations of modes and options allow many play styles.
  • In Team Chaos, part of the team can switch to attack/defense while the rest focus on scoring goals.
  • Combine team modes with Hit other player's balls to turn matches into full chaos.

Host And Client Requirements

  • All mod logic works even if the mod is installed only on the host.
  • Clients without the mod can still join and play with the host's active rules.
  • For team info and goal counters in TAB (and other custom visuals), it is recommended that all players install the mod.

Installation

  • Place this package into the game folder so the DLL ends up at BepInEx/plugins/SBGMultiGoals/SBGMultiGoals.dll.

Version

  • 1.8.0