VoiceGrunts
Layered swing/jump voice grunts with syncable voice packs (1–9). Your pack choice replicates to other modded players in multiplayer.VoiceGrunts
Layers voice grunts on top of vanilla swing and jump SFX in Super Battle Golf. Swing grunts are picked by charge power; jump and knocked grunts are randomized. Vanilla game sounds still play — this mod only adds voice on top. Mod grunts follow the Announcer volume slider in settings.
v1.4+: Up to nine voice packs sync over multiplayer. Your pack choice is what others hear when you swing, jump, or get knocked out. Press F2 in-game to open the voice pack picker (hotkey configurable in mod settings).
Works independently of other audio mods (e.g. NowWatchThisDrive).
Install
Extract into <game or profile>/BepInEx/plugins/uhm-VoiceGrunts/:
VoiceGrunts.dllSounds/folder (withVoicePack1–VoicePack9subfolders as needed)
Requires BepInExPack 5.4.2305.
Choose your voice pack
Edit BepInEx/config/sbg.voicegrunts.cfg after first launch, or use r2modman → VoiceGrunts → Settings:
[Voice]
SelectedPack = 2
Valid values: 1–9. Add a VoicePack5 folder (same layout) and set SelectedPack = 5. Your pack applies immediately for your own grunts. In multiplayer, other modded players learn your pack from your swing power value (no extra network messages). Jump and knocked grunts use whatever pack was learned from your last swing.
Custom overlay names (F2 menu)
By default the overlay shows VoicePack1, VoicePack2, etc. You can rename them two ways (config wins if both are set):
- Per-pack file — add
displayname.txtinside the pack folder with a single line, e.g.Sounds/VoicePack2/displayname.txtcontainingGolf Bro. - Config — in
sbg.voicegrunts.cfgunder[DisplayNames], setPack2 = Golf Bro(keysPack1–Pack9).
Folder names stay VoicePackN for audio loading; only the overlay label changes.
Your selection syncs to other players with this mod installed. When you act, they play clips from their local copy of your pack folder.
Sound folder layout
Sounds/
VoicePack1/
SwingGrunt/
LightTap/ # 0–25% power
grunt_1.wav
MediumGrunt/ # 25–50%
StrongGrunt/ # 50–75%
FullPower/ # 75–100%
JumpGrunt/
Standard/
jump_1.wav
Knocked/
Standard/
knocked_1.wav
VoicePack2/
VoicePack3/
VoicePack4/
VoicePack5/
...
VoicePack9/
- Replace placeholder clips with your recordings per pack.
- Add multiple files per tier folder for random variety.
- Supported formats:
.wav,.ogg,.mp3. - Friends need the same pack folders installed to hear your custom voice (share a zip or optional add-on mod).
Multiplayer
| You | Friend (has mod) | Friend (no mod) |
|---|---|---|
| Pack 2 selected | Hears your Pack 2 grunts when you swing | Hears vanilla SFX only |
| Friend on Pack 4 | You hear their Pack 4 when they swing | — |
Pack choice piggybacks on the game's existing swing RPC — no custom Mirror messages, so lobbies stay stable. Both players need this mod installed for sync to work. Jump and knocked grunts follow the pack learned from a player's last swing.
Building from source
dotnet build -c Release
powershell -File tools\package.ps1
Copy Developer.props.example to Developer.props and set your game install path.
