If you've had the mod downloaded and recorded your voicelines, BACK UP YOUR /Sounds folder, re extract them after installing this update.
This release features mixed/compressed presets who just want lively character sounds with their game, all voicelines courtesy of
Matthias (me) Kat (Zora) PJ (Soull) LePresto (LePresto) Kuron (Kuron) Darius (Darius)
Join our Discord Server! Feel free to message me directly about the mod.
Layers custom voice grunts on top of vanilla swing, jump, and knockouts SFX. Swing grunts are triggered by specific swing strengths & randomzied; jump and knocked grunts are randomized as well. Variations are unlimited. Vanilla game sounds still play — this mod only adds voice on top. Mod grunts follow the Announcer volume slider in settings. If you want to modify the volume for all voicepacks, adjust the Announcer slider in audio settings.
v1.4+: Up to nine voice packs sync over multiplayer. Your pack choice is what others hear when you swing, jump, or get knocked out. Press F2 in-game to open the voice pack picker (hotkey configurable in mod settings).
With this mod, as long as all clients share the same voice packs, everything is synced!
Extract into <game or profile>/BepInEx/plugins/uhm-VoiceGrunts/:
VoiceGrunts.dllSounds/ folder (with VoicePack1–VoicePack9 subfolders as needed) THIS SHOULD BE INCLUDED WITH PLACEHOLDERS!Requires BepInExPack 5.4.2305.
Option 1. [Recommended] Open the game, press F2, this will open an overlay where you can choose from your ~9 VoicePacks.
Option 2. Edit BepInEx/config/sbg.voicegrunts.cfg after first launch, or use r2modman → VoiceGrunts → Settings:
[Voice]
SelectedPack = 2
Valid values: 1–9. Add a VoicePack5 folder (same layout) and set SelectedPack = 5. Your pack applies immediately for your own grunts. In multiplayer, other modded players learn your pack from your swing power value (no extra network messages). Jump and knocked grunts use whatever pack was learned from your last swing.
By default the overlay shows VoicePack1, VoicePack2, etc. You can rename them two ways (config wins if both are set):
In BepInEx/Plugins/Sounds/VoicePackX/displayname.txt, you can see the names of the placeholders that show up by default on the F2 menu.
displayname.txt inside the pack folder with a single line, e.g. Sounds/VoicePack2/displayname.txt containing MatthiasVoice.sbg.voicegrunts.cfg under [DisplayNames], set Pack2 = MatthiasVoice (keys Pack1–Pack9).Folder names stay VoicePackX for audio loading; only the overlay label changes. DO NOT CHANGE THE FOLDER NAMES!
Your selection syncs to other players with this mod installed. When you act, they play clips from their local copy of your pack folder.
There is currently no trigger for power shots 101%-115%.
Sounds/
VoicePack1/
SwingGrunt/
LightTap/ # Swing Power 0–25% power
grunt_1.wav
grunt_2.wav
grunt_3.wav
MediumGrunt/ # Swing Power 25–50%
grunt_1.wav
grunt_2.wav
StrongGrunt/ # Swing Power 50–75%
FullPower/ # Swing Power 75–100%
JumpGrunt/
Standard/
jump_1.wav
Knocked/
Standard/
knocked_1.wav
knocked_2.wav
knocked_3.wav
VoicePack2/
VoicePack3/
VoicePack4/
VoicePack5/
...
VoicePack9/
you get the point.
.wav, .ogg, .mp3.Anyone who has the mod installed will automatically be synced with eachother, if someone does not have it, they will just hear vanilla sounds.