Decompiled source of BallSwap v0.1.2

plugins/com.github.exiira.BallSwap.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("GameAssembly")]
[assembly: IgnoresAccessChecksTo("SharedAssembly")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.exiira.BallSwap")]
[assembly: AssemblyConfiguration("release")]
[assembly: AssemblyFileVersion("0.1.2.0")]
[assembly: AssemblyInformationalVersion("0.1.2+f1479d7fa6967fb143de4c23069c155cf03ab9ef")]
[assembly: AssemblyProduct("com.github.exiira.BallSwap")]
[assembly: AssemblyTitle("Ball Swap")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace Microsoft.CodeAnalysis
{
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace BallSwap
{
	public enum CountdownDuration
	{
		FiveSeconds = 5,
		TenSeconds = 10
	}
	[BepInPlugin("com.github.exiira.BallSwap", "Ball Swap", "0.1.2")]
	public class Plugin : BaseUnityPlugin
	{
		[CompilerGenerated]
		private sealed class <>c__DisplayClass11_0
		{
			public float introEnd;

			public Plugin <>4__this;

			internal bool <SwapRoutine>b__1()
			{
				if (!(Time.time >= introEnd))
				{
					return !<>4__this.IsGameActive();
				}
				return true;
			}
		}

		[CompilerGenerated]
		private sealed class <>c__DisplayClass11_1
		{
			public float waitEnd;

			public <>c__DisplayClass11_0 CS$<>8__locals1;

			internal bool <SwapRoutine>b__2()
			{
				if (!(Time.time >= waitEnd))
				{
					return !CS$<>8__locals1.<>4__this.IsGameActive();
				}
				return true;
			}
		}

		[CompilerGenerated]
		private sealed class <>c__DisplayClass11_2
		{
			public float waitEnd;

			public <>c__DisplayClass11_0 CS$<>8__locals2;

			internal bool <SwapRoutine>b__3()
			{
				if (!(Time.time >= waitEnd))
				{
					return !CS$<>8__locals2.<>4__this.IsGameActive();
				}
				return true;
			}
		}

		[CompilerGenerated]
		private sealed class <SwapRoutine>d__11 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public Plugin <>4__this;

			private <>c__DisplayClass11_0 <>8__1;

			private bool <aborted>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <SwapRoutine>d__11(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>8__1 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_009b: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a5: Expected O, but got Unknown
				//IL_0059: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Expected O, but got Unknown
				//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f0: Expected O, but got Unknown
				//IL_0247: Unknown result type (might be due to invalid IL or missing references)
				//IL_0251: Expected O, but got Unknown
				//IL_015f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0169: Expected O, but got Unknown
				int num = <>1__state;
				Plugin CS$<>8__locals0 = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					goto IL_0035;
				case 1:
					<>1__state = -1;
					<>8__1.introEnd = Time.time + 13f;
					<>2__current = (object)new WaitUntil((Func<bool>)(() => Time.time >= <>8__1.introEnd || !<>8__1.<>4__this.IsGameActive()));
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -1;
					if (!CS$<>8__locals0.IsGameActive())
					{
						goto IL_0035;
					}
					goto IL_0289;
				case 3:
					<>1__state = -1;
					if (!CS$<>8__locals0.IsGameActive())
					{
						<aborted>5__2 = true;
					}
					goto IL_0188;
				case 4:
					<>1__state = -1;
					goto IL_0200;
				case 5:
					{
						<>1__state = -1;
						if (!CS$<>8__locals0.IsGameActive())
						{
							<aborted>5__2 = true;
						}
						goto IL_0270;
					}
					IL_0270:
					CS$<>8__locals0._swapAt = -1f;
					if (!<aborted>5__2)
					{
						CS$<>8__locals0.DoSwap();
					}
					goto IL_0289;
					IL_0035:
					<>8__1 = new <>c__DisplayClass11_0();
					<>8__1.<>4__this = CS$<>8__locals0;
					<>2__current = (object)new WaitUntil((Func<bool>)(() => CS$<>8__locals0.IsGameActive()));
					<>1__state = 1;
					return true;
					IL_0289:
					if (CS$<>8__locals0.IsGameActive())
					{
						int num2 = (CS$<>8__locals0.IsFixed ? MinInterval.Value : Random.Range(MinInterval.Value, MaxInterval.Value + 1));
						CS$<>8__locals0._swapAt = Time.time + (float)num2;
						<aborted>5__2 = false;
						if (ShowCountdown.Value)
						{
							float num3 = (float)(num2 - CountdownDuration.Value);
							if (num3 > 0f)
							{
								<>2__current = (object)new WaitUntil((Func<bool>)new <>c__DisplayClass11_1
								{
									CS$<>8__locals1 = <>8__1,
									waitEnd = Time.time + num3
								}.<SwapRoutine>b__2);
								<>1__state = 3;
								return true;
							}
							goto IL_0188;
						}
						<>2__current = (object)new WaitUntil((Func<bool>)new <>c__DisplayClass11_2
						{
							CS$<>8__locals2 = <>8__1,
							waitEnd = Time.time + (float)num2
						}.<SwapRoutine>b__3);
						<>1__state = 5;
						return true;
					}
					CS$<>8__locals0._countdownVisible = false;
					CS$<>8__locals0._swapAt = -1f;
					<>8__1 = null;
					goto IL_0035;
					IL_0188:
					if (!<aborted>5__2)
					{
						CS$<>8__locals0._countdownVisible = true;
						goto IL_0200;
					}
					goto IL_0270;
					IL_0200:
					if (Time.time < CS$<>8__locals0._swapAt)
					{
						if (CS$<>8__locals0.IsGameActive())
						{
							float num4 = CS$<>8__locals0._swapAt - Time.time;
							if (num4 <= 10f)
							{
								CS$<>8__locals0.BroadcastChatMessage($"Ball swap in {Mathf.CeilToInt(num4)}!");
							}
							<>2__current = (object)new WaitForSeconds(1f);
							<>1__state = 4;
							return true;
						}
						<aborted>5__2 = true;
					}
					CS$<>8__locals0._countdownVisible = false;
					goto IL_0270;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public static Plugin Instance = null;

		public static ConfigEntry<bool> Enabled = null;

		public static ConfigEntry<int> MinInterval = null;

		public static ConfigEntry<int> MaxInterval = null;

		public static ConfigEntry<bool> ShowCountdown = null;

		public static ConfigEntry<CountdownDuration> CountdownDuration = null;

		private float _swapAt = -1f;

		private bool _countdownVisible;

		private static readonly MethodInfo _cmdSendMessage = typeof(TextChatManager).GetMethod("CmdSendMessageInternal", BindingFlags.Instance | BindingFlags.NonPublic);

		private static readonly MethodInfo _updateNameTag = typeof(GolfBall).GetMethod("UpdateNameTag", BindingFlags.Instance | BindingFlags.NonPublic);

		public const string Id = "com.github.exiira.BallSwap";

		private bool IsFixed => MinInterval.Value == MaxInterval.Value;

		public static string Name => "Ball Swap";

		public static string Version => "0.1.2";

		private void Awake()
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Expected O, but got Unknown
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Expected O, but got Unknown
			Instance = this;
			Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable", true, "Enable periodic ball swapping");
			MinInterval = ((BaseUnityPlugin)this).Config.Bind<int>("General", "MinInterval", 20, new ConfigDescription("Minimum seconds between swaps. Set equal to MaxInterval for a fixed interval.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(10, 180), Array.Empty<object>()));
			MaxInterval = ((BaseUnityPlugin)this).Config.Bind<int>("General", "MaxInterval", 40, new ConfigDescription("Maximum seconds between swaps. Set equal to MinInterval for a fixed interval.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(10, 180), Array.Empty<object>()));
			ShowCountdown = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ShowCountdown", true, "Show a countdown before the swap.");
			CountdownDuration = ((BaseUnityPlugin)this).Config.Bind<CountdownDuration>("General", "CountdownDuration", BallSwap.CountdownDuration.FiveSeconds, "How many seconds before the swap to show the countdown warning.");
			((MonoBehaviour)this).StartCoroutine(SwapRoutine());
		}

		[IteratorStateMachine(typeof(<SwapRoutine>d__11))]
		private IEnumerator SwapRoutine()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <SwapRoutine>d__11(0)
			{
				<>4__this = this
			};
		}

		private bool IsGameActive()
		{
			if (Enabled.Value && CourseManager.ServerMatchParticipants != null)
			{
				return CourseManager.ServerMatchParticipants.Count >= 2;
			}
			return false;
		}

		private void DoSwap()
		{
			HashSet<PlayerGolfer> serverMatchParticipants = CourseManager.ServerMatchParticipants;
			if (serverMatchParticipants == null || serverMatchParticipants.Count < 2)
			{
				return;
			}
			List<PlayerGolfer> active = serverMatchParticipants.Where((PlayerGolfer p) => (Object)(object)p != (Object)null && (Object)(object)p.NetworkownBall != (Object)null && (int)p.matchResolution != 1 && (int)p.matchResolution != 2).ToList();
			if (active.Count < 2)
			{
				return;
			}
			List<GolfBall> balls = active.Select((PlayerGolfer p) => p.NetworkownBall).ToList();
			do
			{
				for (int num = balls.Count - 1; num > 0; num--)
				{
					int num2 = Random.Range(0, num + 1);
					List<GolfBall> list = balls;
					int index = num;
					List<GolfBall> list2 = balls;
					int index2 = num2;
					GolfBall value = balls[num2];
					GolfBall value2 = balls[num];
					list[index] = value;
					list2[index2] = value2;
				}
			}
			while (Enumerable.Range(0, active.Count).Any((int i) => (Object)(object)balls[i] == (Object)(object)active[i].NetworkownBall));
			for (int j = 0; j < active.Count; j++)
			{
				active[j].NetworkownBall = balls[j];
				balls[j].Networkowner = active[j];
				_updateNameTag?.Invoke(balls[j], null);
			}
			BroadcastChatMessage("Balls swapped!");
		}

		private void BroadcastChatMessage(string message)
		{
			TextChatManager instance = SingletonNetworkBehaviour<TextChatManager>.Instance;
			if (!((Object)(object)instance == (Object)null))
			{
				_cmdSendMessage?.Invoke(instance, new object[2] { message, null });
			}
		}

		private void OnGUI()
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Expected O, but got Unknown
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			if (_countdownVisible)
			{
				float num = _swapAt - Time.time;
				if (!(num <= 0f))
				{
					GUIStyle val = new GUIStyle(GUI.skin.label)
					{
						fontSize = 48,
						fontStyle = (FontStyle)1,
						alignment = (TextAnchor)4
					};
					val.normal.textColor = Color.yellow;
					GUI.Label(new Rect(0f, (float)Screen.height * 0.15f, (float)Screen.width, 80f), $"BALL SWAP IN {Mathf.CeilToInt(num)}!", val);
				}
			}
		}
	}
}
namespace System.Diagnostics.CodeAnalysis
{
	[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class ConstantExpectedAttribute : Attribute
	{
		public object? Min { get; set; }

		public object? Max { get; set; }
	}
	[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Delegate, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class ExperimentalAttribute : Attribute
	{
		public string DiagnosticId { get; }

		public string? UrlFormat { get; set; }

		public ExperimentalAttribute(string diagnosticId)
		{
			DiagnosticId = diagnosticId;
		}
	}
	[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
	[ExcludeFromCodeCoverage]
	internal sealed class MemberNotNullAttribute : Attribute
	{
		public string[] Members { get; }

		public MemberNotNullAttribute(string member)
		{
			Members = new string[1] { member };
		}

		public MemberNotNullAttribute(params string[] members)
		{
			Members = members;
		}
	}
	[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
	[ExcludeFromCodeCoverage]
	internal sealed class MemberNotNullWhenAttribute : Attribute
	{
		public bool ReturnValue { get; }

		public string[] Members { get; }

		public MemberNotNullWhenAttribute(bool returnValue, string member)
		{
			ReturnValue = returnValue;
			Members = new string[1] { member };
		}

		public MemberNotNullWhenAttribute(bool returnValue, params string[] members)
		{
			ReturnValue = returnValue;
			Members = members;
		}
	}
	[AttributeUsage(AttributeTargets.Constructor, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class SetsRequiredMembersAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class StringSyntaxAttribute : Attribute
	{
		public const string CompositeFormat = "CompositeFormat";

		public const string DateOnlyFormat = "DateOnlyFormat";

		public const string DateTimeFormat = "DateTimeFormat";

		public const string EnumFormat = "EnumFormat";

		public const string GuidFormat = "GuidFormat";

		public const string Json = "Json";

		public const string NumericFormat = "NumericFormat";

		public const string Regex = "Regex";

		public const string TimeOnlyFormat = "TimeOnlyFormat";

		public const string TimeSpanFormat = "TimeSpanFormat";

		public const string Uri = "Uri";

		public const string Xml = "Xml";

		public string Syntax { get; }

		public object?[] Arguments { get; }

		public StringSyntaxAttribute(string syntax)
		{
			Syntax = syntax;
			Arguments = new object[0];
		}

		public StringSyntaxAttribute(string syntax, params object?[] arguments)
		{
			Syntax = syntax;
			Arguments = arguments;
		}
	}
	[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class UnscopedRefAttribute : Attribute
	{
	}
}
namespace System.Runtime.Versioning
{
	[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Delegate, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class RequiresPreviewFeaturesAttribute : Attribute
	{
		public string? Message { get; }

		public string? Url { get; set; }

		public RequiresPreviewFeaturesAttribute()
		{
		}

		public RequiresPreviewFeaturesAttribute(string? message)
		{
			Message = message;
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
	[AttributeUsage(AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class CallerArgumentExpressionAttribute : Attribute
	{
		public string ParameterName { get; }

		public CallerArgumentExpressionAttribute(string parameterName)
		{
			ParameterName = parameterName;
		}
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Interface, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class CollectionBuilderAttribute : Attribute
	{
		public Type BuilderType { get; }

		public string MethodName { get; }

		public CollectionBuilderAttribute(Type builderType, string methodName)
		{
			BuilderType = builderType;
			MethodName = methodName;
		}
	}
	[AttributeUsage(AttributeTargets.All, AllowMultiple = true, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class CompilerFeatureRequiredAttribute : Attribute
	{
		public const string RefStructs = "RefStructs";

		public const string RequiredMembers = "RequiredMembers";

		public string FeatureName { get; }

		public bool IsOptional { get; set; }

		public CompilerFeatureRequiredAttribute(string featureName)
		{
			FeatureName = featureName;
		}
	}
	[AttributeUsage(AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class InterpolatedStringHandlerArgumentAttribute : Attribute
	{
		public string[] Arguments { get; }

		public InterpolatedStringHandlerArgumentAttribute(string argument)
		{
			Arguments = new string[1] { argument };
		}

		public InterpolatedStringHandlerArgumentAttribute(params string[] arguments)
		{
			Arguments = arguments;
		}
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class InterpolatedStringHandlerAttribute : Attribute
	{
	}
	[EditorBrowsable(EditorBrowsableState.Never)]
	[ExcludeFromCodeCoverage]
	internal static class IsExternalInit
	{
	}
	[AttributeUsage(AttributeTargets.Method, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class ModuleInitializerAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class OverloadResolutionPriorityAttribute : Attribute
	{
		public int Priority { get; }

		public OverloadResolutionPriorityAttribute(int priority)
		{
			Priority = priority;
		}
	}
	[AttributeUsage(AttributeTargets.Parameter, Inherited = true, AllowMultiple = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class ParamCollectionAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class RequiredMemberAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
	[EditorBrowsable(EditorBrowsableState.Never)]
	[ExcludeFromCodeCoverage]
	internal sealed class RequiresLocationAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Event | AttributeTargets.Interface, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class SkipLocalsInitAttribute : Attribute
	{
	}
}