SBGGrenade
Adds a Grenade and Guided Missile to Super Battle Golf. Both spawn from item boxes, integrate with inventory, and work in multiplayer.
| Last updated | 3 hours ago |
| Total downloads | 14 |
| Total rating | 0 |
| Categories | All Clients Required |
| Dependency string | lordeath19-SBGGrenade-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
SBGGrenade
Adds two new items to Super Battle Golf: a Grenade and a Guided Missile. Both spawn from item boxes, go into your inventory, and work in multiplayer.
Items
Grenade
Use the grenade from your inventory to throw it in the direction you're facing. It pulses from green to red as the fuse burns, then explodes after a configurable delay. Nearby players get knocked back with distance-based falloff — closer = stronger.
Guided Missile
Use the guided missile from your inventory to call in a rocket from the sky. The rocket uses the game's native Rocket prefab, so all players can see it and get the homing warning indicator. It slowly homes toward the nearest opponent with a gradual turn ramp, then explodes on impact using the game's built-in rocket explosion and knockback.
Installation
Thunderstore Mod Manager (recommended)
- Install Thunderstore Mod Manager
- Select Super Battle Golf as the game
- Search for SBGGrenade and click Install
Manual
- Install BepInEx 5 into your game directory
- Download the mod and place
SBGGrenade.dllintoBepInEx/plugins/ - Launch the game
Configuration
After first launch, edit BepInEx/config/SBGGrenade.cfg to customize all settings below.
General
| Setting | Default | Description |
|---|---|---|
| GrenadeSpawnWeight | 5 | Default spawn weight used when the Match Setup Rules menu initializes |
| MaxUses | 1 | Number of uses per grenade pickup |
Throw
| Setting | Default | Description |
|---|---|---|
| ThrowForce | 25 | Throw velocity |
| FuseTime | 3 | Seconds before the grenade detonates |
| ExplosionRadius | 8 | Explosion overlap sphere radius |
Knockback
| Setting | Default | Description |
|---|---|---|
| MaxKnockbackDistance | 8 | At this distance, knockback is weakest |
| MinKnockbackDistance | 1 | At this distance, knockback is strongest |
| MaxKnockbackSpeed | 8 | Knockback speed at max distance (weaker) |
| MinKnockbackSpeed | 25 | Knockback speed at min distance (stronger) |
| MinUpwardsSpeed | 5 | Minimum upward knockback component |
Guided Missile
| Setting | Default | Description |
|---|---|---|
| RocketSpawnWeight | 5 | Default spawn weight used when the Match Setup Rules menu initializes |
| RocketMaxUses | 1 | Uses per pickup |
| RocketSpeed | 8 | Projectile speed |
| RocketTurnRate | 45 | Max turn degrees per second |
| RocketHomingRampTime | 1.5 | Seconds to reach full homing authority |
| RocketMaxDistance | 600 | Self-destruct after this travel distance |
| RocketSpawnHeight | 200 | Y-position for sky spawn |
Match Setup Rules
Both items appear in the Match Setup Rules menu where the host can adjust spawn weights before starting a match. Set a weight to 0 to disable that item.
Multiplayer Notes
- Grenade: The projectile is visual-only on the thrower's client. Knockback is networked through the game's native
HitWithItemsystem, so all players feel the explosion. - Guided Missile: Uses the game's native networked
Rocketprefab, so the rocket is visible to all players and triggers the homing warning indicator for the target.