Super Battle Golf
Install

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Dependency string
lordeath19-SBGGrenade-1.0.0
Dependants

SBGGrenade

Adds two new items to Super Battle Golf: a Grenade and a Guided Missile. Both spawn from item boxes, go into your inventory, and work in multiplayer.

Items

Grenade

Use the grenade from your inventory to throw it in the direction you're facing. It pulses from green to red as the fuse burns, then explodes after a configurable delay. Nearby players get knocked back with distance-based falloff — closer = stronger.

Guided Missile

Use the guided missile from your inventory to call in a rocket from the sky. The rocket uses the game's native Rocket prefab, so all players can see it and get the homing warning indicator. It slowly homes toward the nearest opponent with a gradual turn ramp, then explodes on impact using the game's built-in rocket explosion and knockback.

Installation

Thunderstore Mod Manager (recommended)

  1. Install Thunderstore Mod Manager
  2. Select Super Battle Golf as the game
  3. Search for SBGGrenade and click Install

Manual

  1. Install BepInEx 5 into your game directory
  2. Download the mod and place SBGGrenade.dll into BepInEx/plugins/
  3. Launch the game

Configuration

After first launch, edit BepInEx/config/SBGGrenade.cfg to customize all settings below.

General

Setting Default Description
GrenadeSpawnWeight 5 Default spawn weight used when the Match Setup Rules menu initializes
MaxUses 1 Number of uses per grenade pickup

Throw

Setting Default Description
ThrowForce 25 Throw velocity
FuseTime 3 Seconds before the grenade detonates
ExplosionRadius 8 Explosion overlap sphere radius

Knockback

Setting Default Description
MaxKnockbackDistance 8 At this distance, knockback is weakest
MinKnockbackDistance 1 At this distance, knockback is strongest
MaxKnockbackSpeed 8 Knockback speed at max distance (weaker)
MinKnockbackSpeed 25 Knockback speed at min distance (stronger)
MinUpwardsSpeed 5 Minimum upward knockback component

Guided Missile

Setting Default Description
RocketSpawnWeight 5 Default spawn weight used when the Match Setup Rules menu initializes
RocketMaxUses 1 Uses per pickup
RocketSpeed 8 Projectile speed
RocketTurnRate 45 Max turn degrees per second
RocketHomingRampTime 1.5 Seconds to reach full homing authority
RocketMaxDistance 600 Self-destruct after this travel distance
RocketSpawnHeight 200 Y-position for sky spawn

Match Setup Rules

Both items appear in the Match Setup Rules menu where the host can adjust spawn weights before starting a match. Set a weight to 0 to disable that item.

Multiplayer Notes

  • Grenade: The projectile is visual-only on the thrower's client. Knockback is networked through the game's native HitWithItem system, so all players feel the explosion.
  • Guided Missile: Uses the game's native networked Rocket prefab, so the rocket is visible to all players and triggers the homing warning indicator for the target.
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