Adds two new items to Super Battle Golf: a Grenade and a Guided Missile. Both spawn from item boxes, go into your inventory, and work in multiplayer.
Use the grenade from your inventory to throw it in the direction you're facing. It pulses from green to red as the fuse burns, then explodes after a configurable delay. Nearby players get knocked back with distance-based falloff — closer = stronger.
Use the guided missile from your inventory to call in a rocket from the sky. The rocket uses the game's native Rocket prefab, so all players can see it and get the homing warning indicator. It slowly homes toward the nearest opponent with a gradual turn ramp, then explodes on impact using the game's built-in rocket explosion and knockback.
SBGGrenade.dll into BepInEx/plugins/After first launch, edit BepInEx/config/SBGGrenade.cfg to customize all settings below.
| Setting | Default | Description |
|---|---|---|
| GrenadeSpawnWeight | 5 | Default spawn weight used when the Match Setup Rules menu initializes |
| MaxUses | 1 | Number of uses per grenade pickup |
| Setting | Default | Description |
|---|---|---|
| ThrowForce | 25 | Throw velocity |
| FuseTime | 3 | Seconds before the grenade detonates |
| ExplosionRadius | 8 | Explosion overlap sphere radius |
| Setting | Default | Description |
|---|---|---|
| MaxKnockbackDistance | 8 | At this distance, knockback is weakest |
| MinKnockbackDistance | 1 | At this distance, knockback is strongest |
| MaxKnockbackSpeed | 8 | Knockback speed at max distance (weaker) |
| MinKnockbackSpeed | 25 | Knockback speed at min distance (stronger) |
| MinUpwardsSpeed | 5 | Minimum upward knockback component |
| Setting | Default | Description |
|---|---|---|
| RocketSpawnWeight | 5 | Default spawn weight used when the Match Setup Rules menu initializes |
| RocketMaxUses | 1 | Uses per pickup |
| RocketSpeed | 8 | Projectile speed |
| RocketTurnRate | 45 | Max turn degrees per second |
| RocketHomingRampTime | 1.5 | Seconds to reach full homing authority |
| RocketMaxDistance | 600 | Self-destruct after this travel distance |
| RocketSpawnHeight | 200 | Y-position for sky spawn |
Both items appear in the Match Setup Rules menu where the host can adjust spawn weights before starting a match. Set a weight to 0 to disable that item.
HitWithItem system, so all players feel the explosion.Rocket prefab, so the rocket is visible to all players and triggers the homing warning indicator for the target.