using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using HarmonyLib;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using SBGIntroSkip;
using UnityEngine;
using UnityEngine.Playables;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(IntroSkipMod), "SBG Intro Skip", "0.1.0", "OpenAI", null)]
[assembly: MelonGame(null, "Super Battle Golf")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SBGIntroSkip
{
public sealed class IntroSkipMod : MelonMod
{
[HarmonyPatch(typeof(MainMenu), "Start")]
private static class MainMenuStartPatch
{
private static void Postfix(MainMenu __instance)
{
if (IsEnabled() && !((Object)(object)__instance == (Object)null))
{
if (HasPendingLobbyJoin())
{
MelonLogger.Msg("Skipping intro patch for menu load with pending Steam lobby join.");
return;
}
__instance.OnIntroMenuShown();
HideIntroPresentation(__instance);
MelonLogger.Msg("Skipped main menu intro.");
}
}
}
private static readonly FieldInfo StartupPlayableDirectorField = AccessTools.Field(typeof(MainMenu), "startupPlayableDirector");
private static readonly FieldInfo IntroOverlayField = AccessTools.Field(typeof(MainMenu), "introOverlay");
private static MelonPreferences_Category preferencesCategory;
private static MelonPreferences_Entry<bool> skipIntroPreference;
public override void OnInitializeMelon()
{
preferencesCategory = MelonPreferences.CreateCategory("SBGIntroSkip");
skipIntroPreference = preferencesCategory.CreateEntry<bool>("SkipIntro", true, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
((MelonBase)this).HarmonyInstance.PatchAll(typeof(IntroSkipMod).Assembly);
MelonLogger.Msg($"Skip intro enabled: {skipIntroPreference.Value}");
}
private static bool IsEnabled()
{
return skipIntroPreference?.Value ?? true;
}
private static bool HasPendingLobbyJoin()
{
return !string.IsNullOrEmpty(BNetworkManager.SteamLobbyIdToConnectToFromMainMenu);
}
private static void HideIntroPresentation(MainMenu mainMenu)
{
object? obj = StartupPlayableDirectorField?.GetValue(mainMenu);
PlayableDirector val = (PlayableDirector)((obj is PlayableDirector) ? obj : null);
if ((Object)(object)val != (Object)null)
{
val.Stop();
((Component)val).gameObject.SetActive(false);
}
object? obj2 = IntroOverlayField?.GetValue(mainMenu);
GameObject val2 = (GameObject)((obj2 is GameObject) ? obj2 : null);
if ((Object)(object)val2 != (Object)null)
{
val2.SetActive(false);
}
}
}
}