


Run the card shop together. One shared shop with shared money, XP, card collection (graded cards included), prices, stock, customers, licenses, bills, expansions, tournaments, grading and the daily market — over Steam lobbies (friend invites or a public browser with optional passwords) or LAN.
Everything that matters: serve the register (click items to scan, or hold V), run customer trade-ins/sell-ins through the game's real trade screen, restock, set prices, order stock and furniture, hire staff, pay bills, buy licenses, open packs into the shared collection.
Fully supported: the join handshake verifies both players' mod sets with readable messages, auto-syncs the custom-card ID registry (one restart), warns when product catalogs differ, and refunds orders the host can't fulfill. Run the same content packs on both PCs for the full experience. Hosting a brand-new save? Play past the tutorial first so the modded catalog registers.
BepInEx/CardShopCoop_<number>.log — include both in a report.Source (MIT): https://github.com/DeliriumPulse/CardShopCoop Also on Nexus. Bug reports: GitHub issues or the Nexus comments.