The Spell Brigade
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150
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BiggerMap (experimental)

A bigger arena in every realm.

When a realm loads, its layout spreads out from the centre:

  • The border ring moves out. Copies of its pieces fill the gaps that opens up.
  • Rocks, trees, props and the scenery behind the border move out. They keep their size; only their distance from the centre changes.
  • Objective and artifact spawn points move out too, so objectives end up further apart.
  • The ground itself (the terrain's hills) is stretched outward to match, and the invisible floor is widened. Grass and flowers get extra copies so the bigger ground doesn't look bare.
  • Enemy pathing (the navigation mesh) is rebuilt for the new layout, so enemies can chase you everywhere.

Everyone needs the mod. The host's size is used for everyone: the host sends it to players every second, lobby included. If the host doesn't have the mod, the map stays normal for everyone.

Config (girthy_mods.BiggerMap.cfg)

Setting Default What it does
Map.Enabled true Turns the bigger arena on or off.
Map.Scale 1.5 How much wider the arena is (1–1.8). 1.5 is about 2.25× the area.
Map.FillBorderGaps true Adds border pieces so the bigger ring is closed.
Map.FillGrass true Adds extra grass and flowers.
Map.MaxGrassCopies 2 The most extra copies of each grass field.
Map.RebuildNavigation true Rebuilds enemy pathing. Turning it off leaves enemies stuck in the original area.

Known limits (please report anything odd)

  • A few layouts had their rocks merged into one mesh when the game was built. The mod swaps in a copy of the same rock from another layout; if it can't find one, that rock becomes invisible but stays solid (an invisible wall). The log reports how many rocks it swapped and how many it couldn't.
  • Rebuilding enemy pathing can cause a short hitch while the realm loads.
  • Ground textures, roads and rivers don't stretch, so the outer area looks plainer than the middle.
  • The log lists what was changed in each realm. Look for BiggerMap lines in BepInEx/LogOutput.log.
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