The Spell Brigade
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150
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21KB

BiggerMap (experimental)

A bigger arena in every realm.

When a realm loads, its layout spreads out from the centre:

  • The border ring moves out. Copies of its pieces fill the gaps that opens up.
  • Rocks, trees, props and the scenery behind the border move out. They keep their size; only their distance from the centre changes.
  • Objective and artifact spawn points move out too, so objectives end up further apart.
  • The ground itself (the terrain's hills) is stretched outward to match, and the invisible floor is widened. Grass and flowers get extra copies so the bigger ground doesn't look bare.
  • Enemy pathing (the navigation mesh) is rebuilt for the new layout, so enemies can chase you everywhere.

Everyone needs the mod. The host's size is used for everyone: the host sends it to players every second, lobby included. If the host doesn't have the mod, the map stays normal for everyone.

Config (girthy_mods.BiggerMap.cfg)

Setting Default What it does
Map.Enabled true Turns the bigger arena on or off.
Map.Scale 1.5 How much wider the arena is (1–1.8). 1.5 is about 2.25× the area.
Map.FillBorderGaps true Adds border pieces so the bigger ring is closed.
Map.FillGrass true Adds extra grass and flowers.
Map.MaxGrassCopies 2 The most extra copies of each grass field.
Map.InvisibleEdge true Adds an invisible wall just inside the moved border, so nobody slips out through gaps.
Map.RebuildNavigation true Rebuilds enemy pathing. Turning it off leaves enemies stuck in the original area.

Known limits (please report anything odd)

  • A few layouts had their rocks merged into one mesh when the game was built. The mod swaps in a copy of the same rock from another layout; if it can't find one, that rock becomes invisible but stays solid (an invisible wall). The log reports how many rocks it swapped and how many it couldn't.
  • Rebuilding enemy pathing can cause a short hitch while the realm loads.
  • Ground textures, roads and rivers don't stretch, so the outer area looks plainer than the middle.
  • The log lists what was changed in each realm. Look for BiggerMap lines in BepInEx/LogOutput.log.
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