The Spell Brigade
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DamageMeter

A live damage meter for The Spell Brigade.

  • Per player. Shows damage per second over the last 10 seconds, total damage, and each player's share of the party's damage.
  • Per spell. Lists each player's damage by spell, with each spell's share of that player's total. Infused tornadoes and explosions get their own lines.
  • Same numbers for everyone. The host counts the damage, in the same place the game counts it for its end-of-run stats. The host sends the numbers to every player with the mod about once a second.
  • Run timer in the header. The last run's numbers stay up until the next run starts.

The host needs the mod for anyone to see numbers in multiplayer. Clients who don't have it aren't affected.

Keys

Key What it does
F3 Show or hide the meter
F4 Show or hide the per-spell lines

Config (girthy_mods.DamageMeter.cfg)

Setting Default What it does
General.Enabled true Count damage and show the meter.
General.DpsWindowSeconds 10 DPS covers the last this-many seconds of game time. Shops and pauses don't count.
Display.Visible true Shows the meter. F3 flips this.
Display.ShowSpells true Shows the per-spell lines. F4 flips this.
Display.ShowWhenSolo true Shows the meter in single player too.
Display.KeepAfterRun true Keeps the last run's numbers until the next run starts.
Display.MaxSpellsPerPlayer 8 Spell lines per player. Any spells beyond this are summed as "other".
Display.Position Left Where the meter sits: Left, Right, TopLeft, TopRight, BottomLeft or BottomRight.
Display.OffsetX / OffsetY 20 / 60 Distance from the screen edge, in pixels at 1080p.
Display.Scale 1 Size of the meter.
Display.BackgroundOpacity 0.7 0 means no background.
Keys.ToggleKey / SpellsKey / ResetKey F3 / F4 / none Unity Input System key names. The reset key (host only) clears the numbers mid-run.
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