
MoreMonsters
Six new monsters in the waves: Zanne the splitting slime, plus an exploding mushroom, a spitting cyclops, a ghost, a cactus and a bee.MoreMonsters
Six new monsters for The Spell Brigade's waves. Each one now and then takes the place of a normal wave enemy.
| Monster | What it does | Built on | From wave | Chance |
|---|---|---|---|---|
| Zanne | A big green slime: tough, slow, hits hard, and splits into 3 small Zannes when she dies. | Crabling | 2 | 6% |
| Boomshroom | A mushroom that bounces up to you and explodes. | Exploding Tick | 3 | 3% |
| Gazer | A one-eyed lump that keeps its distance and spits at you. | Spitter | 4 | 3% |
| Wisp | A little ghost: fast and fragile, floats straight at you. | Crabling | 1 | 3% |
| Prickles | A cactus: slow, very tough, and it hurts to touch. | Flesh Crab | 5 | 3% |
| Buzz | A bee that flies in from above. | Flying Manta | 6 | 3% |
Each is built on one of the game's own enemies: that enemy gives it its movement, attacks and networking, and the monster brings its own look, size, health, speed and touch damage. The models are low-poly and animated in code: they hop, waddle or hover as they move, pop in when they spawn, flash when hit and flatten when they die.
Host: press F2 to spawn a monster next to you; each press brings the next kind (change or clear Debug.SpawnKey).
Config (BepInEx\config\girthy_mods.MoreMonsters.cfg)
Every monster has its own section ([Zanne], [ZanneSmall], [Boomshroom], [Gazer], [Wisp], [Prickles], [Buzz]) with:
| Setting | What it does |
|---|---|
Enabled |
It appears in the waves. |
ChancePercent |
Chance that a normal wave enemy is this monster instead. |
FirstWave |
First wave it can appear in. |
BaseEnemy |
The game enemy it's built on (an EnemyType name, e.g. Crabling, FleshCrab, Spitter, ExplodingTick, FlyingManta, Toad). |
HealthMultiplier, DamageMultiplier, SpeedMultiplier, Size |
Compared to that enemy. |
[Zanne] SplitsInto sets how many small Zannes pop out (0 = none); their stats are under [ZanneSmall].
Multiplayer
Everyone needs the mod: each game draws the monsters itself. The host decides where they appear, and everyone plays with the host's settings (they're sent to every player from the lobby on). If the host doesn't have the mod, it stays off.
Credits
- Zanne: the slime from "Animated Monsters" by Quaternius (CC0).
- Boomshroom, Gazer, Wisp, Prickles and Buzz: the Mushroom, Cyclops, Ghost, Cactus and Bee from "Cute Animated Monsters" by Quaternius (CC0).