
MoreWizards
Play The Spell Brigade with up to 8 wizards (configurable to 16). Enemies, revives and objectives scale with party size, and the lobby shows invites left.MoreWizards
Lets The Spell Brigade run lobbies of more than 4 wizards: 8 by default, and up to 16 in the config. Enemies scale up for every extra player so bigger parties still get a fight.
Features
- Bigger lobbies. Raises the 4-player cap for Steam and Epic (EOS) lobbies, matchmaking, host approval and the "server full" check.
- Lobby fits everyone. Adds extra lobby seats and seat cameras, grows the player list and character entries, and gives extra wizards their own colours.
- In-run support. Adds spawn points for the extra wizards and extends the herding objective table so it scales past 4.
- Invite counter. Shows
3/8 wizards • 5 invites leftunder the Invite Friends button. It turns orange when the lobby is full. - Difficulty scaling. For every wizard above the threshold (4 by default), enemies gain more health and damage, spawn more often, and more of them can be alive at once. All of this is configurable.
- Revive tuning. The shared revive pool already grows with the party: each wizard adds their own revives. You can make extra wizards add less (or more) to the pool.
- Objective fixes. Capture points no longer stop progressing when 5+ wizards stand on them (the base game gives 0× speed above 4). Capture and sacrifice zones keep growing past 4 players.
Important
- Every player in the lobby needs this mod. Unmodded players can't join a lobby with more than 4 wizards.
- The host's config controls spawns and enemy scaling. Keep everyone on the same config so enemy health matches.
- Back up your save before using any mods:
%USERPROFILE%\AppData\LocalLow\BoltBlasterGames\TheSpellBrigade.
Install
Mod manager (recommended). Install with r2modman or Gale, then click Start modded. BepInEx IL2CPP installs automatically. The first launch takes a minute or two while BepInEx sets itself up.
Manual install:
- Install BepInExPack IL2CPP into the game folder and launch the game once.
- Copy
MoreWizards.dllintoThe Spell Brigade\BepInEx\plugins\.
Config
Edit BepInEx\config\girthy_mods.MoreWizards.cfg, or use the config editor in your mod manager.
| Section | Setting | Default | What it does |
|---|---|---|---|
| Lobby | MaxPlayers | 8 | Maximum wizards per lobby (2–16) |
| Difficulty | Enabled | true | Turn player-count scaling on or off |
| Difficulty | ScalingStartsAbove | 4 | Scaling applies to each wizard above this number |
| Difficulty | HealthPerExtraPlayer | 0.25 | +25% enemy health per extra wizard |
| Difficulty | DamagePerExtraPlayer | 0.10 | +10% enemy damage per extra wizard |
| Difficulty | SpawnsPerExtraPlayer | 0.20 | +20% spawn rate per extra wizard |
| Difficulty | EnemyCapPerExtraPlayer | 0.20 | +20% max enemies alive at once per extra wizard |
| Difficulty | Flat*Multiplier | 1.0 | Always-on health/damage/spawn multipliers |
| Revives | ExtraPlayerReviveShare | 1.0 | Revives each wizard above the threshold adds, vs a normal wizard (1 = vanilla, 0.5 = half, 0 = none) |
| Revives | BonusRevivesPerExtraPlayer | 0 | Flat revives added (or removed) per wizard above the threshold |
| Objectives | FixCaptureSpeed | true | 5+ wizards capture at the 4-player speed instead of stalling |
| Objectives | ZonesGrowPastFour | true | Capture and sacrifice zones keep growing per wizard |
| UI | ShowInviteCounter | true | Show the invite counter in the lobby |
| UI | InviteCounterOffsetY | -6 | Move the counter up or down |
| UI | InviteCounterFontSize | 0 | Counter text size (0 = automatic) |
Example: with 8 wizards and the defaults, there are 4 extra players, so enemies get 2× health, 1.4× damage and 1.8× spawns, on top of the game's own 4-player scaling.
What already scales with player count
The base game already scales these with no cap, so they work for 5+ wizards without help:
- Revive pool (sum of every wizard's revives)
- Party XP needed per level (grows with party size)
- Boss and elite health (+50% per extra wizard)
- Objective targets: collectables, hydra healers, pushables, clean-zone size
The herding objective targets are extended past 4 by this mod.
Known limits
- Seats 5 and up in the main-menu lobby are copies of the last seat, placed in a row next to it.
- A game update may move the patched code. If that happens, the log (
BepInEx\LogOutput.log) reportssignature not foundand that lobby path stays capped at 4 until the mod is updated.