RealmMix
Enemies, elites, bosses and enemy events from all four realms show up in every run. Only the host needs it.RealmMix
Enemies, elites, bosses and enemy events from all four realms show up in one run.
- Waves. Each wave blends the realm you picked with the same wave from Verdant Meadows, Frozen Ancients, Pyrestorm Pit and Astral Planes. Each realm's enemies keep that realm's own variants: Spread Spitters from the Meadows, Fast Teethy Worms from Frozen, Fast Exploding Ticks from Pyrestorm and Fast Buffers from Astral. They appear from the same wave the game normally brings variants in.
- Elites. Each elite has a chance to be taken from another realm's elite list instead.
- Bosses. The end boss can be any boss, not only the ones you've unlocked.
- Enemy events. Each realm has its own timed enemy events (a mob that rushes you, a line that sweeps across, a circle that closes in, bouncers). At each wave, the events the other realms have for that wave get a chance to happen in your run too. At most one of each kind per wave, and never a kind your realm already runs that wave.
- Your realm stays the same. You still play on the map you picked, with the same wave count, timings and difficulty.
Only the host needs the mod, because the host spawns every enemy. Other players see the mixed enemies without it.
Config (girthy_mods.RealmMix.cfg)
| Setting | Default | What it does |
|---|---|---|
Mix.Enabled |
true |
Turns the mixing on or off. |
Mix.WaveMix |
0.6 |
How much of each wave comes from the other three realms. 0 means only your realm, 0.75 means all four realms equally, and 1 means only the other realms. |
Mix.EliteMix |
0.6 |
The chance that an elite comes from another realm's elite list. |
Mix.EventMix |
0.35 |
The chance for each enemy event another realm has at this wave to happen in your run too. 0 means only your realm's events. |
Mix.AnyBoss |
true |
Lets the end boss be any boss, including bosses you haven't unlocked yet. |
Debug.LogMix |
false |
Writes each mixed wave, elite and boss to the BepInEx log. |
Multiplayer settings
In multiplayer everyone plays with the host's settings: the host's config is sent to every player from the lobby on, and the mod reads it instead of yours while you're connected. Your own the debug log option stay yours. Your config file is never changed. If the host doesn't have this mod, it stays off for you in that game.
