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ReviveRegen
Revives refill over time back to the number your run started with, using the game's own revive timer. Only the host needs it. Works with MoreWizards.ReviveRegen
In The Spell Brigade, when your team runs out of revives a timer slowly earns one back. ReviveRegen keeps that timer going until your revives are back to the number the run started with.
- Uses the game's own revive timer and progress ring. Nothing new to learn.
- Revives refill one at a time. Each one takes a little longer than the last, just like vanilla (configurable).
- The timer starts as soon as you drop below your starting revives, not only when you hit zero.
Multiplayer
- Only the host needs this mod. The host adds the revives, and the count syncs to everyone.
- Players who also have it see the progress ring while revives refill. Players without it still see the count go up.
- Works with MoreWizards, and refills to MoreWizards' adjusted revive pool for big parties.
Config
The ReviveRegen config file in BepInEx\config, or your mod manager's config editor.
| Setting | Default | What it does |
|---|---|---|
| Enabled | true | Refill to the starting number. Off = vanilla (only earns one back at zero) |
| SecondsPerRevive | 0 | Seconds to earn each revive back. 0 = the game's own timer |
| ExtraSecondsAfterEachRevive | 10 | Each revive earned back makes the next take this much longer (vanilla: 10). 0 = always the same |
| ExtraAboveStart | 0 | Let revives refill this many above the starting number |