Pretz-TABSUnlimited icon

TABSUnlimited

Various Improvements ontop of the Unit creator, units, new ai, battles and more.

By Pretz
Last updated 16 hours ago
Total downloads 232
Total rating 1 
Categories Mods Tweaks
Dependency string Pretz-TABSUnlimited-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_TABS-5.4.16 icon
BepInEx-BepInExPack_TABS

BepInEx pack for TABS. Preconfigured and ready to use.

Preferred version: 5.4.16
Fhpslime-SLMACore-1.1.3 icon
Fhpslime-SLMACore

SLMACore

Preferred version: 1.1.3

README

TABS Unlimited

1.0.0

What's Included:

  • New Mirror Shield - The mirror shield now has a set number of projectiles it can block, turns to a normal shield after.
  • Square Team Line - A new line type in the shape of a square, rotatable, height adjustable and width adjustable.
  • New Win Conditions - Kill Enemy Count: Kill the set number of enemies of the opposing team. Kill All Selected Units: Kill every unit selected.
  • Faction Unit Drag - Units can now be dragged across their custom faction, and shows the cost of the unit now.
  • New Enemy unit targeting AI - Most Expensive Enemy, Least Health Enemy, Ranged Enemies: All these are self explanatory, each of these types also has the ability to target close by units.
  • Custom Unit Footsteps - You can now equip several vanilla footsteps onto a unit, with a pitch bar included.
  • Custom Unit Voices - Units can now have a voice bank of up to 5 normal voices and 2 death voices, with a max voice length of 7 seconds. Oggs are to be put into the custom content folder where you see a new "voices" folder.
  • Keep moving while turning - Allows for creating units with the NeverStopRunning Tag to always be moving regardless of if they're turning.
  • Customizable Flee Distance - Adds Flee Distance movement type, you can edit the distance of the flee using the popup next to the button.

Issues:

If you encounter any issues, @pretz in landfall discord or tabs modding discord with your issue, and logs. Make sure it's a bug that can be recreated as well.

Credits:

Pretz