The editor entrance is located above the customized content, represented by a palette icon. This mod generates two folders. The Your_image_resources folder can be used to place images, and the mod will load these images into the game. Your_material_data is the configuration file storage folder—it's best not to modify it. By default, three example configuration files will be generated, which you can delete if not needed.
Material classification is based on the parent name and child name. The configuration name determines which configuration file the material will be generated into. If you prefer not to have too many categories, simply enter the same configuration name, parent name, and child name as the previous save each time you save.编辑器入口在定制内容的上方,一个调色板的图标。这个模组会生成两个文件夹,Your_image_resources文件夹里面可以放置一些图片 他会把这些图片加载进游戏中。Your_material_data这个是配置文件存放文件夹,最好不要动他,默认会生成三个示例配置文件不需要可以删除。 材质分类是根据父级名称和子级名称进行的,配置名称是你想把这个材质生成在哪个配置文件中,如果你不想过多分类,每次保存时 把配置名称,父级名称和子级名称输入与上次保存时相同的内容就行了