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BreakableShields
Shields have HP and drop when broken. HP = 400 + 3 x holder max health. Empty hands get fist weapons.Breakable Shields
Shields in Totally Accurate Battle Simulator are no longer invincible.
They gain their own health, take damage from melee hits and blocked projectiles, and drop from the unit's hands when broken.
Features
- Shield HP:
400 + 3 × holder max health(configurable) - Melee damage: Hitting a held shield damages the shield instead of ignoring it
- Projectile blocks: Successful blocks also chip shield HP
- Break behavior:
- Shield drops as a physics prop
- Blocking is disabled
- Two-handed grips release both hands
- Empty hands are filled with fist weapons so one-hand shield units stay playable
Install
- Install BepInExPack_TABS
- Install this mod with a mod manager, or extract into
BepInEx/plugins/ - Launch the game
Config
After first launch: BepInEx/config/local.breakableshields.cfg
| Key | Default | Description |
|---|---|---|
| Enabled | true | Enable the mod |
| BaseHealth | 400 | Base shield HP |
| HolderHealthMultiplier | 3 | Extra HP = multiplier × holder max health |
| MeleeDamageMultiplier | 1 | Melee damage scale vs shields |
| ProjectileDamageMultiplier | 1 | Projectile damage scale vs shields |
| DropOnBreak | true | Drop shield on break |
| DisableBlockOnBreak | true | Disable blocking on break |
| DebugLog | false | Extra log spam |
Notes
- Detects shields via
BlockMove/SurfaceBlockcomponents, or names containingshield/buckler/pavise - Broken shields are renamed with
_Brokenand treated as dropped props
Changelog
1.2.0
- After losing a shield, empty hands get fist weapons (fixes one-hand shield unit bugs)
1.1.0
- Full two-hand drop (both joints released)
- HP formula:
400 + 3 × holder max health
1.0.0
- Initial release