Touhou: Lost Branch of Legend
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Date Uploaded
2 years ago
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4.1K
Size
130KB
Dependency string
TeamNeo-RngFix-0.8.2

Rng Fix

Vanilla seeding is a clusterfuck. Encounters are path dependent, past choices affect future rolls, battle rngs are not isolated. Needless to say using the same seed will result in very different experience.

Mod is still in early release so reports of inconsistencies in reruns or same seed co-op runs are greatly appreciated

This mod roughly tries to ensure that n'th node of the same type will have the same rng state no matter where or when encountered. I.e. first 1-2 regular battle will always be the fixed for the same seed, including deck shuffle state and random enemy moves.

What this fixes:

  • Pathing no longer affects encounters
  • Isolates battle and adventure rngs. Card discovery, shuffles etc. will not affect future encounters.
  • More consistent adventure queue.
  • Rare card rewards are unaffected by amount card rewards seen previously.
  • Consistent money rewards.
  • Random boss select is fixed by seed.
  • Much other rng dependence on player actions removed.

What this does not fix:

  • Card rewards are wildly affected by player's manabase (same state, different pool issue)
  • Weight shifts in adventure and exhibit pools sometimes produce completely different outcomes.

Change log

0.8.2 Fix bug when restarting on battle reward screen.

0.8.1 Make supply station use separate rng for rolling exhibit.

0.8.0 Initial release.

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