BillionNemesis
(Limbo update) Adds alternate verions of levels with higher difficulty and more interesting enemy arenas
By BillyMod
| Last updated | 2 weeks ago |
| Total downloads | 8000 |
| Total rating | 12 |
| Categories | Mods Misc Gameplay |
| Dependency string | BillyMod-BillionNemesis-1.2.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305BillyMod-SpawnerArmExtras
Unlocks missing enemies in the sandbox + adds new custom ones. Now also works for cheats
Preferred version: 5.0.2README
Billion Nemesis
This mod aims to redo all the arenas in the game by making them more interesting and a lot harder. Kind of like Encore levels except it all takes place in the original levels instead of brand new ones (Use Configgy to switch between Nemesis and vanilla)
If you find any bugs or have other feedback then dm me on discord @somebilly, also make sure to check that you have the latest version of SpawnerArmExtras installed (v5.0.2) since having an older version can also cause issues with this mod
Features
- Currently all campaign levels from 0-1 to 1-4 have new encounters
- Each layer gets progressively harder than the last
- Limited use of radiance or enemy spam
- New names for the levels and occasional level environment changes
- Hidden terminals with "dev commentary" in each Nemesis level
- So-called custom enemies
(If you don't have any electric weapons, you can walk into an electric coil to activate it)
Information
Generally I tried to use interesting enemy combinations and to play into the environment/level geometry so that you approach things in more unique ways and such. The new encounters aren't limited in enemy types and late game enemies can appear from the very start. So I recommend beating Fraud if you haven't done that yet.Nemesis levels save your progress separately and they have their own rank requirements
Custom enemies
● Black Hole Launcher (appears in Limbo)
(30 health) Fires 1 slow black hole at a time that constantly follows you. Requires you to keep track of its position and to keep moving. If you get hit by the black hole, the launcher will fire the next one 2 seconds later(Introduced in 1-2)
I know that the black holes don't target you through portals but I don't know how to fix that lol
● Watchtower (appears in Limbo)
(30 health) A tall defense system tower that shoots series of projectiles which predict your movement. If you parry any of the projectiles in the series, the rest will become purple which means they're now unparriable and don't deal damage to enemies. The yellow orb at the top can be parried to deal 10 damage to the Watchtower, either with the feedbacker or the jackhammer. Trying to parry the yellow orb may be dangerous, but it helps to kill the Watchtower a lot quicker(Introduced in 1-3)
Something else? (appears in Lust)
???(Introduced in 2-1)
Wait!
Currently the mod is in development, so only some layers are changed. I'll update it as I finish each layer (if it's been like a week or more since the last patch then i'm probably working on the next layer already)
I'll most likely make the first 2 layers of every act similar in difficulty to avoid everything getting hard too fast
Done (2/10)
- 0. Prelude
- 1. Limbo
Upcoming (8/10)
- 2. Lust
- 3. Gluttony
- 4. Greed
- 5. Wrath
- 6. Heresy
- 7. Violence
- 8. Fraud
- 9. Treachery
- Prime Sanctums? (maybe but only after treachery)
- Encores? (maybe but only after all encores come out)
if you can p rank everything in Billion Nemesis on Billion Difficulty i'll be impressed