(0-1) Added a popup telling you to not use a new save
(2-1) Maybe fixed Insurrectionists getting stuck on stairs
The thing where electric coils would activate without the needed weapons still didn't work after trying to fix it multiple times so i'm just removing it
(not actually relevant yet but) Fixed Fuchsias and Shockwave Shufflers acting weirdly when puppeted or radiant
Gave Fuchsia a small telegraph before it starts firing its lasers
Version 2.0.0 (2026-06-21)
Added Nemesis levels for Lust (2-1, 2-2, 2-3, 2-4)
(0-1) Updated the title drop
(0-4) Fixed 2 Streetcleaners in the last arena spawning at the same position
(1-2) Fixed missing fire and title drop
(1-2) Fixed a checkpoint not resetting a room
Deathcatcher cases lose their collision when opening for convenience and to prevent possible bugs/getting stuck
Black Hole Launcher's black hole speed now depends on difficulty
Maybe fixed the electric coil activation if you don't have electric weapons
Time rank requirements that appear in the console when you start a level now show time in a readable format
Corrected the listed number of health for Black Hole Launchers in the mod description
Removed unneeded bits of some elevator textures to reduce the size of the mod
Added logo to the mod description
Limbo - 1.x.x (2026-05-19 to 21)
Version 1.2.0 (2026-05-21)
If you don't have the jumpstart nailgun or electric railcannon, you can now activate tesla coils by walking into them (great news for the 3 people playing this on a fresh save)
(0-3) Made the enemy trigger activated by the tesla coil bigger
(1-2) Added a checkpoint in the blue skull room because i didn't know how to fix a softlock there
(1-3) Fixed enemies in the blue skull arena getting stuck in the corner
Reduced Black Hole Launcher health from 30 to 27
Increased Watchtower hitbox size
Increased Watchtower yellow orb parry damage from 10 to 12
Version 1.1.0 (2026-05-20)
(0-1) Recolored the pit at the beginning of the level
(0-2) Added a checkpoint at the end
(1-1) Added a checkpoint before the final room
(1-3) Added an extra hookpoint in a specific arena
(1-3) Delayed spawns in the last arena
(1-3) Fixed the rotation of torch pedestals and slightly moved an Idol in the last arena
(1-4) V2 won't get enraged until its idol is broken
(1-4) Fixed Virtue not enraging after you died once
Made Watchtowers wider
Version 1.0.0 (2026-05-19)
Added Nemesis levels for Limbo (1-1, 1-2, 1-3, 1-4)
Added level 0-5
The hellevator rooms are now pink
Layers and chapters (acts) that are fully P ranked on Nemesis now also have a pink rank background
Made some Idols spawn before the enemies they're protecting instead of after
Powers without an intro now have a spawn effect like other enemies
Mirror Reaper goop doesn't damage enemies
The subtitle in 0-1 should be less broken on different resolutions
Changed commentary 4 to mention commentary 1 instead of 2 since that was incorrect
(0-1) Moved the fan upwards in the room before the boss
(0-3) Made the speed of the series of beams depend on difficulty
You can now see what's currently being loaded in the console when the game is starting
Updated the mod description
Prelude - 0.x.x (2026-04-22 to 24)
Version 0.3.0 (2026-04-24)
P rank backgrounds are now pink on the level end screen as well
(0-2) Some changes in the final arena + the enemies can no longer be killed by the crushers + increased the time requirements by a bit
(0-3) Fixed a niche softlock in the room with lots of beans
(0-4) Made the lower ranks' kill requirements smaller, this doesn't actually affect anything because you still need to kill all enemies to beat the level but I didn't like that you stay at a D rank until the skull arenas
Version 0.2.1 (2026-04-23)
Updated the icon
Version 0.2.0 (2026-04-23)
(0-4) Added to the first arena and the blue skull arena, and also changed the rank requirements to account for this
Updated the mod description to mention the secret terminals
Fixed Powers potentially not doing anything after you die and respawn
(0-2) Fixed the short crusher hallway not being loaded when you respawn at the checkpoint before it
(0-4) HOPEFULLY fixed the electricity box not being breakable sometimes (you still need to kill the enemies first)