ULTRAKILL
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Last Updated
First Uploaded
Downloads
17K
Likes
17
Size
717KB
Dependency string
BillyMod-BillionNemesis-3.2.0
Dependants

Version 3.2.0 (2026-07-05)

  • (0-3) Added a message mentioning changed enemy behaviours
  • Added a small flash before Watchtowers shoot
  • (2-1) Moved 2 Towers slightly forward in the 2nd tower
  • Enemies whose stats are reduced by radiance now have a blue halo and the radiance outline is black and white
  • (2-3) Added an additional enemy wave to better showcase radiance-nerfed enemies
  • (2-3) Placed a Puppeteer at the end in a more obvious spot
  • (2-3) Fixed missing wall colliders
  • (3-1) The Insurrectionist can no longer do terminal velocity
  • (3-1) Moved a Rocket Launcher

Version 3.1.1 (2026-07-04)

  • (3-1) Made the speed of something in the 2nd arena depend on difficulty

Version 3.1.0 (2026-07-04)

  • (2-3, 3-1) Updated some arenas to better match the intended difficulty. You'll see
  • Fixed Shockwave Shufflers sometimes attacking right after they spawn
  • Made Insurrectionists and Ferrymen unstuck after 3 seconds instead of 5
  • Made black holes from Black Hole Launchers have higher render priority

Version 3.0.1 (2026-07-03)

  • Small fix in the short description

Version 3.0.0 (2026-07-03)

  • Added Nemesis levels for Gluttony (3-1, 3-2) - if you're wondering about P-1 it won't be soon
  • Made a trailer for Act 1
  • (2-1) Moved the portal lower and updated the popup to make it clearer that you're not supposed to be fighting in the air
  • Made the water gravity bug less common maybe
  • (Lust) Made Insurrectionist and Ferryman unstucking better
  • (Lust) Fixed a couple softlocks
Lust - 2.x.x (2026-06-21 to 23)

Version 2.0.1 (2026-06-23)

  • (0-1) Added a popup telling you to not use a new save
  • (2-1) Maybe fixed Insurrectionists getting stuck on stairs
  • The thing where electric coils would activate without the needed weapons still didn't work after trying to fix it multiple times so i'm just removing it
  • (not actually relevant yet but) Fixed Fuchsias and Shockwave Shufflers acting weirdly when puppeted or radiant
  • Gave Fuchsia a small telegraph before it starts firing its lasers

Version 2.0.0 (2026-06-21)

  • Added Nemesis levels for Lust (2-1, 2-2, 2-3, 2-4)
  • (0-1) Updated the title drop
  • (0-4) Fixed 2 Streetcleaners in the last arena spawning at the same position
  • (1-2) Fixed missing fire and title drop
  • (1-2) Fixed a checkpoint not resetting a room
  • Deathcatcher cases lose their collision when opening for convenience and to prevent possible bugs/getting stuck
  • Black Hole Launcher's black hole speed now depends on difficulty
  • Maybe fixed the electric coil activation if you don't have electric weapons
  • Time rank requirements that appear in the console when you start a level now show time in a readable format
  • Corrected the listed number of health for Black Hole Launchers in the mod description
  • Removed unneeded bits of some elevator textures to reduce the size of the mod
  • Added logo to the mod description
Limbo - 1.x.x (2026-05-19 to 21)

Version 1.2.0 (2026-05-21)

  • If you don't have the jumpstart nailgun or electric railcannon, you can now activate tesla coils by walking into them (great news for the 3 people playing this on a fresh save)
  • (0-3) Made the enemy trigger activated by the tesla coil bigger
  • (1-2) Added a checkpoint in the blue skull room because i didn't know how to fix a softlock there
  • (1-3) Fixed enemies in the blue skull arena getting stuck in the corner
  • Reduced Black Hole Launcher health from 30 to 27
  • Increased Watchtower hitbox size
  • Increased Watchtower yellow orb parry damage from 10 to 12

Version 1.1.0 (2026-05-20)

  • (0-1) Recolored the pit at the beginning of the level
  • (0-2) Added a checkpoint at the end
  • (1-1) Added a checkpoint before the final room
  • (1-3) Added an extra hookpoint in a specific arena
  • (1-3) Delayed spawns in the last arena
  • (1-3) Fixed the rotation of torch pedestals and slightly moved an Idol in the last arena
  • (1-4) V2 won't get enraged until its idol is broken
  • (1-4) Fixed Virtue not enraging after you died once
  • Made Watchtowers wider

Version 1.0.0 (2026-05-19)

  • Added Nemesis levels for Limbo (1-1, 1-2, 1-3, 1-4)
  • Added level 0-5
  • The hellevator rooms are now pink
  • Layers and chapters (acts) that are fully P ranked on Nemesis now also have a pink rank background
  • Made some Idols spawn before the enemies they're protecting instead of after
  • Powers without an intro now have a spawn effect like other enemies
  • Mirror Reaper goop doesn't damage enemies
  • The subtitle in 0-1 should be less broken on different resolutions
  • Changed commentary 4 to mention commentary 1 instead of 2 since that was incorrect
  • (0-1) Moved the fan upwards in the room before the boss
  • (0-3) Made the speed of the series of beams depend on difficulty
  • You can now see what's currently being loaded in the console when the game is starting
  • Updated the mod description
Prelude - 0.x.x (2026-04-22 to 24)

Version 0.3.0 (2026-04-24)

  • P rank backgrounds are now pink on the level end screen as well
  • (0-2) Some changes in the final arena + the enemies can no longer be killed by the crushers + increased the time requirements by a bit
  • (0-3) Fixed a niche softlock in the room with lots of beans
  • (0-4) Made the lower ranks' kill requirements smaller, this doesn't actually affect anything because you still need to kill all enemies to beat the level but I didn't like that you stay at a D rank until the skull arenas

Version 0.2.1 (2026-04-23)

  • Updated the icon

Version 0.2.0 (2026-04-23)

  • (0-4) Added to the first arena and the blue skull arena, and also changed the rank requirements to account for this
  • Updated the mod description to mention the secret terminals
  • Fixed Powers potentially not doing anything after you die and respawn
  • (0-2) Fixed the short crusher hallway not being loaded when you respawn at the checkpoint before it
  • (0-4) HOPEFULLY fixed the electricity box not being breakable sometimes (you still need to kill the enemies first)

Version 0.1.2 (2026-04-22)

  • (0-4) Fixed softlock

Version 0.1.1 (2026-04-22)

  • (0-2) Fixed a softlock (thank you kind stranger!)

Version 0.1.0 (2026-04-22)

  • Initial release (0-1, 0-2, 0-3, 0-4)
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