BillionNemesis
(Greed update) Adds alternate versions of levels with higher difficulty and more interesting enemy arenasVersion 4.2.1 (2026-08-18)
- Updated SpawnerArmExtras to Thorn
Version 4.2.0 (2026-08-18)
- The mod now uses Thorn instead of Configgy for toggles
- Fixed secrets for Nemesis levels sometimes being transferred from the default saves
- (2-3) Made the underwater trigger bigger
- (4-2) Increased the size of the 2nd blood orb's enemy trigger
- (4-3) Fixed Malicious Faces getting revived by Deathcatchers when you kill them by destroying their body
- Fixed missing comma in the rank requirements in the console when you start a level
Version 4.1.2 (2026-08-14)
- Added rank letters to the console logs when you enter a level
- accidentally uploaded an older version of SpawnerArmExtras before
Version 4.1.1 (2026-08-14)
- changelog fix
Version 4.1.0 (2026-08-14)
- (4-3) Deleted an enemy kill zone in the four torch arena
- Reduced Phaser health from 13 to 10
- Reduced Flanger health from 13 to 10
Quaternion:
- Made it bigger
- Gave it a bright halo
- Changed its trail color from yellow to red
- Increased the attack cooldown by 30%
- Parrying at the end of the explosive orb attack cancels the shockwaves
- Increased the time before the shockwaves appear at the end of the explosive orb attack
- Reduced the number of projectiles in the projectile surround attack from 3 to 2 and made them move slightly slower
- Slowed down the shockwaves attack and removed the small inner shockwave
- Limited the available summon area of the laser pillar attack for some individual Quaternion spawns
- Increased the time until the laser pillar closes
- The laser pillar attack ends faster while you're inside of the pillar
- The laser pillar attack can no longer be done twice in a row
- Increased health from 40 to 45
Version 4.0.2 (2026-08-13)
- Fixed Heresy being blue
- Fixed small issue in the changelog
Version 4.0.1 (2026-08-13)
- Quaternions now leave trails and play a sound when teleporting
- Fixed the bug when multiple Scorches could target the same enemy at the same time
- Tried fixing Fuchsia's melee lasers possibly damaging you when they aren't aiming at you
Version 4.0.0 (2026-08-12)
- Added Nemesis levels for Greed (4-1, 4-2, 4-3, 4-4)
- Insurrectionists can now actually do the horizontal swing
- Insurrectionists can't kill enemies by falling on them anymore
- Made the black-and-white filter of radiance-nerfed enemies more noticeable
- Also made the nerf-radiance spawn particles monochrome and lowered the sound pitch
- Made Deathcatcher case glass more transparent
- Made getting unstuck from a Deathcatcher case work better
- (1-2) Added frames to the portals
- (2-1) Added a message telling you to jump
- (2-4) Made most enemies spawn slightly sooner
- (2-3, 3-1) Slightly updated custom enemy messages
- (3-1) The Insurrectionist can no longer do terminal velocity (again)
- (3-1) Added 2 Sanders in a specific arena because I didn't like that there's only 1 in the level
- Buff: after parrying a Fuchsia, its next attack will now become unparriable starting from the Standard difficulty instead of Brutal
- The whiplash now passes through Fuchsias
- Fixed some puppets respawned by Deathcatchers being the wrong size
- Fixed a few issues caused by toggling Nemesis while playing
- Fixed chapter ranks not always properly updating
- Fixed some Shockwave Shufflers having wrong lighting
- Slightly updated the last part of the mod description
Gluttony (Act 1) - 3.x.x (2026-07-03 to 05)
Version 3.2.0 (2026-07-05)
- (0-3) Added a message mentioning changed enemy behaviours
- Added a small flash before Watchtowers shoot
- (2-1) Moved 2 Towers slightly forward in the 2nd tower
- Enemies whose stats are reduced by radiance now have a blue halo and the radiance outline becomes black and white
- (2-3) Added an additional enemy wave to better showcase radiance-nerfed enemies
- (2-3) Placed a Puppeteer at the end in a more obvious spot
- (2-3) Fixed missing wall colliders
- (3-1) The Insurrectionist can no longer do terminal velocity
- (3-1) Moved a Rocket Launcher
Version 3.1.1 (2026-07-04)
- (3-1) Made the speed of something in the 2nd arena depend on difficulty
Version 3.1.0 (2026-07-04)
- (2-3, 3-1) Updated some arenas to better match the intended difficulty. You'll see
- Fixed Shockwave Shufflers sometimes attacking right after they spawn
- Made Insurrectionists and Ferrymen unstuck after 3 seconds instead of 5
- Made black holes from Black Hole Launchers have higher render priority
Version 3.0.1 (2026-07-03)
- Small fix in the short description
Version 3.0.0 (2026-07-03)
- Added Nemesis levels for Gluttony (3-1, 3-2) - if you're wondering about P-1 it won't be soon
- Made a trailer for Act 1
- (2-1) Moved the portal lower and updated the popup to make it clearer that you're not supposed to be fighting in the air
- Made the water gravity bug less common maybe
- (Lust) Made Insurrectionist and Ferryman unstucking better
- (Lust) Fixed a couple softlocks
Lust - 2.x.x (2026-06-21 to 23)
Version 2.0.1 (2026-06-23)
- (0-1) Added a popup telling you to not use a new save
- (2-1) Maybe fixed Insurrectionists getting stuck on stairs
- The thing where electric coils would activate without the needed weapons still didn't work after trying to fix it multiple times so i'm just removing it
- (not actually relevant yet but) Fixed Fuchsias and Shockwave Shufflers acting weirdly when puppeted or radiant
- Gave Fuchsia a small telegraph before it starts firing its lasers
Version 2.0.0 (2026-06-21)
- Added Nemesis levels for Lust (2-1, 2-2, 2-3, 2-4)
- (0-1) Updated the title drop
- (0-4) Fixed 2 Streetcleaners in the last arena spawning at the same position
- (1-2) Fixed missing fire and title drop
- (1-2) Fixed a checkpoint not resetting a room
- Deathcatcher cases lose their collision when opening for convenience and to prevent possible bugs/getting stuck
- Black Hole Launcher's black hole speed now depends on difficulty
- Maybe fixed the electric coil activation if you don't have electric weapons
- Time rank requirements that appear in the console when you start a level now show time in a readable format
- Corrected the listed number of health for Black Hole Launchers in the mod description
- Removed unneeded bits of some elevator textures to reduce the size of the mod
- Added logo to the mod description
Limbo - 1.x.x (2026-05-19 to 21)
Version 1.2.0 (2026-05-21)
- If you don't have the jumpstart nailgun or electric railcannon, you can now activate tesla coils by walking into them (great news for the 3 people playing this on a fresh save)
- (0-3) Made the enemy trigger activated by the tesla coil bigger
- (1-2) Added a checkpoint in the blue skull room because i didn't know how to fix a softlock there
- (1-3) Fixed enemies in the blue skull arena getting stuck in the corner
- Reduced Black Hole Launcher health from 30 to 27
- Increased Watchtower hitbox size
- Increased Watchtower yellow orb parry damage from 10 to 12
Version 1.1.0 (2026-05-20)
- (0-1) Recolored the pit at the beginning of the level
- (0-2) Added a checkpoint at the end
- (1-1) Added a checkpoint before the final room
- (1-3) Added an extra hookpoint in a specific arena
- (1-3) Delayed spawns in the last arena
- (1-3) Fixed the rotation of torch pedestals and slightly moved an Idol in the last arena
- (1-4) V2 won't get enraged until its idol is broken
- (1-4) Fixed Virtue not enraging after you died once
- Made Watchtowers wider
Version 1.0.0 (2026-05-19)
- Added Nemesis levels for Limbo (1-1, 1-2, 1-3, 1-4)
- Added level 0-5
- The hellevator rooms are now pink
- Layers and chapters (acts) that are fully P ranked on Nemesis now also have a pink rank background
- Made some Idols spawn before the enemies they're protecting instead of after
- Powers without an intro now have a spawn effect like other enemies
- Mirror Reaper goop doesn't damage enemies
- The subtitle in 0-1 should be less broken on different resolutions
- Changed commentary 4 to mention commentary 1 instead of 2 since that was incorrect
- (0-1) Moved the fan upwards in the room before the boss
- (0-3) Made the speed of the series of beams depend on difficulty
- You can now see what's currently being loaded in the console when the game is starting
- Updated the mod description
Prelude - 0.x.x (2026-04-22 to 24)
Version 0.3.0 (2026-04-24)
- P rank backgrounds are now pink on the level end screen as well
- (0-2) Some changes in the final arena + the enemies can no longer be killed by the crushers + increased the time requirements by a bit
- (0-3) Fixed a niche softlock in the room with lots of beans
- (0-4) Made the lower ranks' kill requirements smaller, this doesn't actually affect anything because you still need to kill all enemies to beat the level but I didn't like that you stay at a D rank until the skull arenas
Version 0.2.1 (2026-04-23)
- Updated the icon
Version 0.2.0 (2026-04-23)
- (0-4) Added to the first arena and the blue skull arena, and also changed the rank requirements to account for this
- Updated the mod description to mention the secret terminals
- Fixed Powers potentially not doing anything after you die and respawn
- (0-2) Fixed the short crusher hallway not being loaded when you respawn at the checkpoint before it
- (0-4) HOPEFULLY fixed the electricity box not being breakable sometimes (you still need to kill the enemies first)
Version 0.1.2 (2026-04-22)
- (0-4) Fixed softlock
Version 0.1.1 (2026-04-22)
- (0-2) Fixed a softlock (thank you kind stranger!)
Version 0.1.0 (2026-04-22)
- Initial release (0-1, 0-2, 0-3, 0-4)
