BillionNemesis
(Limbo update) Adds alternate verions of levels with higher difficulty and more interesting enemy arenas
By BillyMod
CHANGELOG
Version 1.2.0 (2026-05-21)
- If you don't have the jumpstart nailgun or electric railcannon, you can now activate tesla coils by walking into them (great news for the 3 people playing this on a fresh save)
- (0-3) Made the enemy trigger activated by the tesla coil bigger
- (1-2) Added a checkpoint in the blue skull room because i didn't know how to fix a softlock there
- (1-3) Fixed enemies in the blue skull arena getting stuck in the corner
- Reduced Black Hole Launcher health from 30 to 27
- Increased Watchtower hitbox size
- Increased Watchtower yellow orb parry damage from 10 to 12
Version 1.1.0 (2026-05-20)
- (0-1) Recolored the pit at the beginning of the level
- (0-2) Added a checkpoint at the end
- (1-1) Added a checkpoint before the final room
- (1-3) Added an extra hookpoint in a specific arena
- (1-3) Delayed spawns in the last arena
- (1-3) Fixed the rotation of torch pedestals and slightly moved an Idol in the last arena
- (1-4) V2 won't get enraged until its idol is broken
- (1-4) Fixed Virtue not enraging after you died once
- Made Watchtowers wider
Version 1.0.0 (2026-05-19)
- Added Nemesis levels for Limbo (1-1, 1-2, 1-3, 1-4)
- Added level 0-5
- The hellevator rooms are now pink
- Layers and chapters (acts) that are fully P ranked on Nemesis now also have a pink rank background
- Made some Idols spawn before the enemies they're protecting instead of after
- Powers without an intro now have a spawn effect like other enemies
- Mirror Reaper goop doesn't damage enemies
- The subtitle in 0-1 should be less broken on different resolutions
- Changed commentary 4 to mention commentary 1 instead of 2 since that was incorrect
- (0-1) Moved the fan upwards in the room before the boss
- (0-3) Made the speed of the series of beams depend on difficulty
- You can now see what's currently being loaded in the console when the game is starting
- Updated the mod description
Prelude - 0.x.x (2026-04-22 to 24)
Version 0.3.0 (2026-04-24)
- P rank backgrounds are now pink on the level end screen as well
- (0-2) Some changes in the final arena + the enemies can no longer be killed by the crushers + increased the time requirements by a bit
- (0-3) Fixed a niche softlock in the room with lots of beans
- (0-4) Made the lower ranks' kill requirements smaller, this doesn't actually affect anything because you still need to kill all enemies to beat the level but I didn't like that you stay at a D rank until the skull arenas
Version 0.2.1 (2026-04-23)
- Updated the icon
Version 0.2.0 (2026-04-23)
- (0-4) Added to the first arena and the blue skull arena, and also changed the rank requirements to account for this
- Updated the mod description to mention the secret terminals
- Fixed Powers potentially not doing anything after you die and respawn
- (0-2) Fixed the short crusher hallway not being loaded when you respawn at the checkpoint before it
- (0-4) HOPEFULLY fixed the electricity box not being breakable sometimes (you still need to kill the enemies first)
Version 0.1.2 (2026-04-22)
- (0-4) Fixed softlock
Version 0.1.1 (2026-04-22)
- (0-2) Fixed a softlock (thank you kind stranger!)
Version 0.1.0 (2026-04-22)
- Initial release (0-1, 0-2, 0-3, 0-4)